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Players form two-player partnerships, competing to make four of a kind, then successfully send and receive a secret signal without it getting intercepted by their opponents. In this variant, players may use verbal signals, and agree to play a specific (odd) number of rounds at the start of the game. The objective of Kemps is for a player to get four-of-a-kind (i.e., four cards of the same rank), and then to signal this to their partner. All players reveal their hands
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