| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087 |
- define(['exports', './Matrix3-41c58dde', './Check-6ede7e26', './defaultValue-fe22d8c0', './Math-0a2ac845', './RuntimeError-ef395448'], (function (exports, Matrix3, Check, defaultValue, Math$1, RuntimeError) { 'use strict';
-
- /**
- * A 4D Cartesian point.
- * @alias Cartesian4
- * @constructor
- *
- * @param {number} [x=0.0] The X component.
- * @param {number} [y=0.0] The Y component.
- * @param {number} [z=0.0] The Z component.
- * @param {number} [w=0.0] The W component.
- *
- * @see Cartesian2
- * @see Cartesian3
- * @see Packable
- */
- function Cartesian4(x, y, z, w) {
- /**
- * The X component.
- * @type {number}
- * @default 0.0
- */
- this.x = defaultValue.defaultValue(x, 0.0);
-
- /**
- * The Y component.
- * @type {number}
- * @default 0.0
- */
- this.y = defaultValue.defaultValue(y, 0.0);
-
- /**
- * The Z component.
- * @type {number}
- * @default 0.0
- */
- this.z = defaultValue.defaultValue(z, 0.0);
-
- /**
- * The W component.
- * @type {number}
- * @default 0.0
- */
- this.w = defaultValue.defaultValue(w, 0.0);
- }
-
- /**
- * Creates a Cartesian4 instance from x, y, z and w coordinates.
- *
- * @param {number} x The x coordinate.
- * @param {number} y The y coordinate.
- * @param {number} z The z coordinate.
- * @param {number} w The w coordinate.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
- */
- Cartesian4.fromElements = function (x, y, z, w, result) {
- if (!defaultValue.defined(result)) {
- return new Cartesian4(x, y, z, w);
- }
-
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- return result;
- };
-
- /**
- * Creates a Cartesian4 instance from a {@link Color}. <code>red</code>, <code>green</code>, <code>blue</code>,
- * and <code>alpha</code> map to <code>x</code>, <code>y</code>, <code>z</code>, and <code>w</code>, respectively.
- *
- * @param {Color} color The source color.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
- */
- Cartesian4.fromColor = function (color, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("color", color);
- //>>includeEnd('debug');
- if (!defaultValue.defined(result)) {
- return new Cartesian4(color.red, color.green, color.blue, color.alpha);
- }
-
- result.x = color.red;
- result.y = color.green;
- result.z = color.blue;
- result.w = color.alpha;
- return result;
- };
-
- /**
- * Duplicates a Cartesian4 instance.
- *
- * @param {Cartesian4} cartesian The Cartesian to duplicate.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined)
- */
- Cartesian4.clone = function (cartesian, result) {
- if (!defaultValue.defined(cartesian)) {
- return undefined;
- }
-
- if (!defaultValue.defined(result)) {
- return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
- }
-
- result.x = cartesian.x;
- result.y = cartesian.y;
- result.z = cartesian.z;
- result.w = cartesian.w;
- return result;
- };
-
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- Cartesian4.packedLength = 4;
-
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Cartesian4} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- Cartesian4.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- array[startingIndex++] = value.x;
- array[startingIndex++] = value.y;
- array[startingIndex++] = value.z;
- array[startingIndex] = value.w;
-
- return array;
- };
-
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Cartesian4} [result] The object into which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
- */
- Cartesian4.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- if (!defaultValue.defined(result)) {
- result = new Cartesian4();
- }
- result.x = array[startingIndex++];
- result.y = array[startingIndex++];
- result.z = array[startingIndex++];
- result.w = array[startingIndex];
- return result;
- };
-
- /**
- * Flattens an array of Cartesian4s into an array of components.
- *
- * @param {Cartesian4[]} array The array of cartesians to pack.
- * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 4 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 4) elements.
- * @returns {number[]} The packed array.
- */
- Cartesian4.packArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- const length = array.length;
- const resultLength = length * 4;
- if (!defaultValue.defined(result)) {
- result = new Array(resultLength);
- } else if (!Array.isArray(result) && result.length !== resultLength) {
- //>>includeStart('debug', pragmas.debug);
- throw new Check.DeveloperError(
- "If result is a typed array, it must have exactly array.length * 4 elements"
- );
- //>>includeEnd('debug');
- } else if (result.length !== resultLength) {
- result.length = resultLength;
- }
-
- for (let i = 0; i < length; ++i) {
- Cartesian4.pack(array[i], result, i * 4);
- }
- return result;
- };
-
- /**
- * Unpacks an array of cartesian components into an array of Cartesian4s.
- *
- * @param {number[]} array The array of components to unpack.
- * @param {Cartesian4[]} [result] The array onto which to store the result.
- * @returns {Cartesian4[]} The unpacked array.
- */
- Cartesian4.unpackArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- Check.Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
- if (array.length % 4 !== 0) {
- throw new Check.DeveloperError("array length must be a multiple of 4.");
- }
- //>>includeEnd('debug');
-
- const length = array.length;
- if (!defaultValue.defined(result)) {
- result = new Array(length / 4);
- } else {
- result.length = length / 4;
- }
-
- for (let i = 0; i < length; i += 4) {
- const index = i / 4;
- result[index] = Cartesian4.unpack(array, i, result[index]);
- }
- return result;
- };
-
- /**
- * Creates a Cartesian4 from four consecutive elements in an array.
- * @function
- *
- * @param {number[]} array The array whose four consecutive elements correspond to the x, y, z, and w components, respectively.
- * @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
- *
- * @example
- * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0)
- * const v = [1.0, 2.0, 3.0, 4.0];
- * const p = Cesium.Cartesian4.fromArray(v);
- *
- * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array
- * const v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0];
- * const p2 = Cesium.Cartesian4.fromArray(v2, 2);
- */
- Cartesian4.fromArray = Cartesian4.unpack;
-
- /**
- * Computes the value of the maximum component for the supplied Cartesian.
- *
- * @param {Cartesian4} cartesian The cartesian to use.
- * @returns {number} The value of the maximum component.
- */
- Cartesian4.maximumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
- };
-
- /**
- * Computes the value of the minimum component for the supplied Cartesian.
- *
- * @param {Cartesian4} cartesian The cartesian to use.
- * @returns {number} The value of the minimum component.
- */
- Cartesian4.minimumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
- };
-
- /**
- * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
- *
- * @param {Cartesian4} first A cartesian to compare.
- * @param {Cartesian4} second A cartesian to compare.
- * @param {Cartesian4} result The object into which to store the result.
- * @returns {Cartesian4} A cartesian with the minimum components.
- */
- Cartesian4.minimumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("first", first);
- Check.Check.typeOf.object("second", second);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.min(first.x, second.x);
- result.y = Math.min(first.y, second.y);
- result.z = Math.min(first.z, second.z);
- result.w = Math.min(first.w, second.w);
-
- return result;
- };
-
- /**
- * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
- *
- * @param {Cartesian4} first A cartesian to compare.
- * @param {Cartesian4} second A cartesian to compare.
- * @param {Cartesian4} result The object into which to store the result.
- * @returns {Cartesian4} A cartesian with the maximum components.
- */
- Cartesian4.maximumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("first", first);
- Check.Check.typeOf.object("second", second);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.max(first.x, second.x);
- result.y = Math.max(first.y, second.y);
- result.z = Math.max(first.z, second.z);
- result.w = Math.max(first.w, second.w);
-
- return result;
- };
-
- /**
- * Constrain a value to lie between two values.
- *
- * @param {Cartesian4} value The value to clamp.
- * @param {Cartesian4} min The minimum bound.
- * @param {Cartesian4} max The maximum bound.
- * @param {Cartesian4} result The object into which to store the result.
- * @returns {Cartesian4} The clamped value such that min <= result <= max.
- */
- Cartesian4.clamp = function (value, min, max, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.typeOf.object("min", min);
- Check.Check.typeOf.object("max", max);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = Math$1.CesiumMath.clamp(value.x, min.x, max.x);
- const y = Math$1.CesiumMath.clamp(value.y, min.y, max.y);
- const z = Math$1.CesiumMath.clamp(value.z, min.z, max.z);
- const w = Math$1.CesiumMath.clamp(value.w, min.w, max.w);
-
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
-
- return result;
- };
-
- /**
- * Computes the provided Cartesian's squared magnitude.
- *
- * @param {Cartesian4} cartesian The Cartesian instance whose squared magnitude is to be computed.
- * @returns {number} The squared magnitude.
- */
- Cartesian4.magnitudeSquared = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return (
- cartesian.x * cartesian.x +
- cartesian.y * cartesian.y +
- cartesian.z * cartesian.z +
- cartesian.w * cartesian.w
- );
- };
-
- /**
- * Computes the Cartesian's magnitude (length).
- *
- * @param {Cartesian4} cartesian The Cartesian instance whose magnitude is to be computed.
- * @returns {number} The magnitude.
- */
- Cartesian4.magnitude = function (cartesian) {
- return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
- };
-
- const distanceScratch$1 = new Cartesian4();
-
- /**
- * Computes the 4-space distance between two points.
- *
- * @param {Cartesian4} left The first point to compute the distance from.
- * @param {Cartesian4} right The second point to compute the distance to.
- * @returns {number} The distance between two points.
- *
- * @example
- * // Returns 1.0
- * const d = Cesium.Cartesian4.distance(
- * new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
- * new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));
- */
- Cartesian4.distance = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- Cartesian4.subtract(left, right, distanceScratch$1);
- return Cartesian4.magnitude(distanceScratch$1);
- };
-
- /**
- * Computes the squared distance between two points. Comparing squared distances
- * using this function is more efficient than comparing distances using {@link Cartesian4#distance}.
- *
- * @param {Cartesian4} left The first point to compute the distance from.
- * @param {Cartesian4} right The second point to compute the distance to.
- * @returns {number} The distance between two points.
- *
- * @example
- * // Returns 4.0, not 2.0
- * const d = Cesium.Cartesian4.distance(
- * new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
- * new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));
- */
- Cartesian4.distanceSquared = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- Cartesian4.subtract(left, right, distanceScratch$1);
- return Cartesian4.magnitudeSquared(distanceScratch$1);
- };
-
- /**
- * Computes the normalized form of the supplied Cartesian.
- *
- * @param {Cartesian4} cartesian The Cartesian to be normalized.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.normalize = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const magnitude = Cartesian4.magnitude(cartesian);
-
- result.x = cartesian.x / magnitude;
- result.y = cartesian.y / magnitude;
- result.z = cartesian.z / magnitude;
- result.w = cartesian.w / magnitude;
-
- //>>includeStart('debug', pragmas.debug);
- if (
- isNaN(result.x) ||
- isNaN(result.y) ||
- isNaN(result.z) ||
- isNaN(result.w)
- ) {
- throw new Check.DeveloperError("normalized result is not a number");
- }
- //>>includeEnd('debug');
-
- return result;
- };
-
- /**
- * Computes the dot (scalar) product of two Cartesians.
- *
- * @param {Cartesian4} left The first Cartesian.
- * @param {Cartesian4} right The second Cartesian.
- * @returns {number} The dot product.
- */
- Cartesian4.dot = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- return (
- left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w
- );
- };
-
- /**
- * Computes the componentwise product of two Cartesians.
- *
- * @param {Cartesian4} left The first Cartesian.
- * @param {Cartesian4} right The second Cartesian.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.multiplyComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x * right.x;
- result.y = left.y * right.y;
- result.z = left.z * right.z;
- result.w = left.w * right.w;
- return result;
- };
-
- /**
- * Computes the componentwise quotient of two Cartesians.
- *
- * @param {Cartesian4} left The first Cartesian.
- * @param {Cartesian4} right The second Cartesian.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.divideComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x / right.x;
- result.y = left.y / right.y;
- result.z = left.z / right.z;
- result.w = left.w / right.w;
- return result;
- };
-
- /**
- * Computes the componentwise sum of two Cartesians.
- *
- * @param {Cartesian4} left The first Cartesian.
- * @param {Cartesian4} right The second Cartesian.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.add = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x + right.x;
- result.y = left.y + right.y;
- result.z = left.z + right.z;
- result.w = left.w + right.w;
- return result;
- };
-
- /**
- * Computes the componentwise difference of two Cartesians.
- *
- * @param {Cartesian4} left The first Cartesian.
- * @param {Cartesian4} right The second Cartesian.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.subtract = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x - right.x;
- result.y = left.y - right.y;
- result.z = left.z - right.z;
- result.w = left.w - right.w;
- return result;
- };
-
- /**
- * Multiplies the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian4} cartesian The Cartesian to be scaled.
- * @param {number} scalar The scalar to multiply with.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.multiplyByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = cartesian.x * scalar;
- result.y = cartesian.y * scalar;
- result.z = cartesian.z * scalar;
- result.w = cartesian.w * scalar;
- return result;
- };
-
- /**
- * Divides the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian4} cartesian The Cartesian to be divided.
- * @param {number} scalar The scalar to divide by.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.divideByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = cartesian.x / scalar;
- result.y = cartesian.y / scalar;
- result.z = cartesian.z / scalar;
- result.w = cartesian.w / scalar;
- return result;
- };
-
- /**
- * Negates the provided Cartesian.
- *
- * @param {Cartesian4} cartesian The Cartesian to be negated.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.negate = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = -cartesian.x;
- result.y = -cartesian.y;
- result.z = -cartesian.z;
- result.w = -cartesian.w;
- return result;
- };
-
- /**
- * Computes the absolute value of the provided Cartesian.
- *
- * @param {Cartesian4} cartesian The Cartesian whose absolute value is to be computed.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.abs = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.abs(cartesian.x);
- result.y = Math.abs(cartesian.y);
- result.z = Math.abs(cartesian.z);
- result.w = Math.abs(cartesian.w);
- return result;
- };
-
- const lerpScratch$1 = new Cartesian4();
- /**
- * Computes the linear interpolation or extrapolation at t using the provided cartesians.
- *
- * @param {Cartesian4} start The value corresponding to t at 0.0.
- * @param {Cartesian4}end The value corresponding to t at 1.0.
- * @param {number} t The point along t at which to interpolate.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Cartesian4.lerp = function (start, end, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("start", start);
- Check.Check.typeOf.object("end", end);
- Check.Check.typeOf.number("t", t);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- Cartesian4.multiplyByScalar(end, t, lerpScratch$1);
- result = Cartesian4.multiplyByScalar(start, 1.0 - t, result);
- return Cartesian4.add(lerpScratch$1, result, result);
- };
-
- const mostOrthogonalAxisScratch$1 = new Cartesian4();
- /**
- * Returns the axis that is most orthogonal to the provided Cartesian.
- *
- * @param {Cartesian4} cartesian The Cartesian on which to find the most orthogonal axis.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The most orthogonal axis.
- */
- Cartesian4.mostOrthogonalAxis = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch$1);
- Cartesian4.abs(f, f);
-
- if (f.x <= f.y) {
- if (f.x <= f.z) {
- if (f.x <= f.w) {
- result = Cartesian4.clone(Cartesian4.UNIT_X, result);
- } else {
- result = Cartesian4.clone(Cartesian4.UNIT_W, result);
- }
- } else if (f.z <= f.w) {
- result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
- } else {
- result = Cartesian4.clone(Cartesian4.UNIT_W, result);
- }
- } else if (f.y <= f.z) {
- if (f.y <= f.w) {
- result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
- } else {
- result = Cartesian4.clone(Cartesian4.UNIT_W, result);
- }
- } else if (f.z <= f.w) {
- result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
- } else {
- result = Cartesian4.clone(Cartesian4.UNIT_W, result);
- }
-
- return result;
- };
-
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian4} [left] The first Cartesian.
- * @param {Cartesian4} [right] The second Cartesian.
- * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Cartesian4.equals = function (left, right) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- left.x === right.x &&
- left.y === right.y &&
- left.z === right.z &&
- left.w === right.w)
- );
- };
-
- /**
- * @private
- */
- Cartesian4.equalsArray = function (cartesian, array, offset) {
- return (
- cartesian.x === array[offset] &&
- cartesian.y === array[offset + 1] &&
- cartesian.z === array[offset + 2] &&
- cartesian.w === array[offset + 3]
- );
- };
-
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian4} [left] The first Cartesian.
- * @param {Cartesian4} [right] The second Cartesian.
- * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian4.equalsEpsilon = function (
- left,
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.x,
- right.x,
- relativeEpsilon,
- absoluteEpsilon
- ) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.y,
- right.y,
- relativeEpsilon,
- absoluteEpsilon
- ) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.z,
- right.z,
- relativeEpsilon,
- absoluteEpsilon
- ) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.w,
- right.w,
- relativeEpsilon,
- absoluteEpsilon
- ))
- );
- };
-
- /**
- * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.ZERO = Object.freeze(new Cartesian4(0.0, 0.0, 0.0, 0.0));
-
- /**
- * An immutable Cartesian4 instance initialized to (1.0, 1.0, 1.0, 1.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.ONE = Object.freeze(new Cartesian4(1.0, 1.0, 1.0, 1.0));
-
- /**
- * An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.UNIT_X = Object.freeze(new Cartesian4(1.0, 0.0, 0.0, 0.0));
-
- /**
- * An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.UNIT_Y = Object.freeze(new Cartesian4(0.0, 1.0, 0.0, 0.0));
-
- /**
- * An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.UNIT_Z = Object.freeze(new Cartesian4(0.0, 0.0, 1.0, 0.0));
-
- /**
- * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).
- *
- * @type {Cartesian4}
- * @constant
- */
- Cartesian4.UNIT_W = Object.freeze(new Cartesian4(0.0, 0.0, 0.0, 1.0));
-
- /**
- * Duplicates this Cartesian4 instance.
- *
- * @param {Cartesian4} [result] The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
- */
- Cartesian4.prototype.clone = function (result) {
- return Cartesian4.clone(this, result);
- };
-
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian4} [right] The right hand side Cartesian.
- * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Cartesian4.prototype.equals = function (right) {
- return Cartesian4.equals(this, right);
- };
-
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian4} [right] The right hand side Cartesian.
- * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian4.prototype.equalsEpsilon = function (
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return Cartesian4.equalsEpsilon(
- this,
- right,
- relativeEpsilon,
- absoluteEpsilon
- );
- };
-
- /**
- * Creates a string representing this Cartesian in the format '(x, y, z, w)'.
- *
- * @returns {string} A string representing the provided Cartesian in the format '(x, y, z, w)'.
- */
- Cartesian4.prototype.toString = function () {
- return `(${this.x}, ${this.y}, ${this.z}, ${this.w})`;
- };
-
- // scratchU8Array and scratchF32Array are views into the same buffer
- const scratchF32Array = new Float32Array(1);
- const scratchU8Array = new Uint8Array(scratchF32Array.buffer);
-
- const testU32 = new Uint32Array([0x11223344]);
- const testU8 = new Uint8Array(testU32.buffer);
- const littleEndian = testU8[0] === 0x44;
-
- /**
- * Packs an arbitrary floating point value to 4 values representable using uint8.
- *
- * @param {number} value A floating point number.
- * @param {Cartesian4} [result] The Cartesian4 that will contain the packed float.
- * @returns {Cartesian4} A Cartesian4 representing the float packed to values in x, y, z, and w.
- */
- Cartesian4.packFloat = function (value, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("value", value);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Cartesian4();
- }
-
- // scratchU8Array and scratchF32Array are views into the same buffer
- scratchF32Array[0] = value;
-
- if (littleEndian) {
- result.x = scratchU8Array[0];
- result.y = scratchU8Array[1];
- result.z = scratchU8Array[2];
- result.w = scratchU8Array[3];
- } else {
- // convert from big-endian to little-endian
- result.x = scratchU8Array[3];
- result.y = scratchU8Array[2];
- result.z = scratchU8Array[1];
- result.w = scratchU8Array[0];
- }
- return result;
- };
-
- /**
- * Unpacks a float packed using Cartesian4.packFloat.
- *
- * @param {Cartesian4} packedFloat A Cartesian4 containing a float packed to 4 values representable using uint8.
- * @returns {number} The unpacked float.
- * @private
- */
- Cartesian4.unpackFloat = function (packedFloat) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("packedFloat", packedFloat);
- //>>includeEnd('debug');
-
- // scratchU8Array and scratchF32Array are views into the same buffer
- if (littleEndian) {
- scratchU8Array[0] = packedFloat.x;
- scratchU8Array[1] = packedFloat.y;
- scratchU8Array[2] = packedFloat.z;
- scratchU8Array[3] = packedFloat.w;
- } else {
- // convert from little-endian to big-endian
- scratchU8Array[0] = packedFloat.w;
- scratchU8Array[1] = packedFloat.z;
- scratchU8Array[2] = packedFloat.y;
- scratchU8Array[3] = packedFloat.x;
- }
- return scratchF32Array[0];
- };
-
- /**
- * A 4x4 matrix, indexable as a column-major order array.
- * Constructor parameters are in row-major order for code readability.
- * @alias Matrix4
- * @constructor
- * @implements {ArrayLike<number>}
- *
- * @param {number} [column0Row0=0.0] The value for column 0, row 0.
- * @param {number} [column1Row0=0.0] The value for column 1, row 0.
- * @param {number} [column2Row0=0.0] The value for column 2, row 0.
- * @param {number} [column3Row0=0.0] The value for column 3, row 0.
- * @param {number} [column0Row1=0.0] The value for column 0, row 1.
- * @param {number} [column1Row1=0.0] The value for column 1, row 1.
- * @param {number} [column2Row1=0.0] The value for column 2, row 1.
- * @param {number} [column3Row1=0.0] The value for column 3, row 1.
- * @param {number} [column0Row2=0.0] The value for column 0, row 2.
- * @param {number} [column1Row2=0.0] The value for column 1, row 2.
- * @param {number} [column2Row2=0.0] The value for column 2, row 2.
- * @param {number} [column3Row2=0.0] The value for column 3, row 2.
- * @param {number} [column0Row3=0.0] The value for column 0, row 3.
- * @param {number} [column1Row3=0.0] The value for column 1, row 3.
- * @param {number} [column2Row3=0.0] The value for column 2, row 3.
- * @param {number} [column3Row3=0.0] The value for column 3, row 3.
- *
- * @see Matrix4.fromArray
- * @see Matrix4.fromColumnMajorArray
- * @see Matrix4.fromRowMajorArray
- * @see Matrix4.fromRotationTranslation
- * @see Matrix4.fromTranslationQuaternionRotationScale
- * @see Matrix4.fromTranslationRotationScale
- * @see Matrix4.fromTranslation
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.fromRotation
- * @see Matrix4.fromCamera
- * @see Matrix4.computePerspectiveFieldOfView
- * @see Matrix4.computeOrthographicOffCenter
- * @see Matrix4.computePerspectiveOffCenter
- * @see Matrix4.computeInfinitePerspectiveOffCenter
- * @see Matrix4.computeViewportTransformation
- * @see Matrix4.computeView
- * @see Matrix2
- * @see Matrix3
- * @see Packable
- */
- function Matrix4(
- column0Row0,
- column1Row0,
- column2Row0,
- column3Row0,
- column0Row1,
- column1Row1,
- column2Row1,
- column3Row1,
- column0Row2,
- column1Row2,
- column2Row2,
- column3Row2,
- column0Row3,
- column1Row3,
- column2Row3,
- column3Row3
- ) {
- this[0] = defaultValue.defaultValue(column0Row0, 0.0);
- this[1] = defaultValue.defaultValue(column0Row1, 0.0);
- this[2] = defaultValue.defaultValue(column0Row2, 0.0);
- this[3] = defaultValue.defaultValue(column0Row3, 0.0);
- this[4] = defaultValue.defaultValue(column1Row0, 0.0);
- this[5] = defaultValue.defaultValue(column1Row1, 0.0);
- this[6] = defaultValue.defaultValue(column1Row2, 0.0);
- this[7] = defaultValue.defaultValue(column1Row3, 0.0);
- this[8] = defaultValue.defaultValue(column2Row0, 0.0);
- this[9] = defaultValue.defaultValue(column2Row1, 0.0);
- this[10] = defaultValue.defaultValue(column2Row2, 0.0);
- this[11] = defaultValue.defaultValue(column2Row3, 0.0);
- this[12] = defaultValue.defaultValue(column3Row0, 0.0);
- this[13] = defaultValue.defaultValue(column3Row1, 0.0);
- this[14] = defaultValue.defaultValue(column3Row2, 0.0);
- this[15] = defaultValue.defaultValue(column3Row3, 0.0);
- }
-
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- Matrix4.packedLength = 16;
-
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Matrix4} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- Matrix4.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- array[startingIndex++] = value[0];
- array[startingIndex++] = value[1];
- array[startingIndex++] = value[2];
- array[startingIndex++] = value[3];
- array[startingIndex++] = value[4];
- array[startingIndex++] = value[5];
- array[startingIndex++] = value[6];
- array[startingIndex++] = value[7];
- array[startingIndex++] = value[8];
- array[startingIndex++] = value[9];
- array[startingIndex++] = value[10];
- array[startingIndex++] = value[11];
- array[startingIndex++] = value[12];
- array[startingIndex++] = value[13];
- array[startingIndex++] = value[14];
- array[startingIndex] = value[15];
-
- return array;
- };
-
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Matrix4} [result] The object into which to store the result.
- * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
- */
- Matrix4.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- if (!defaultValue.defined(result)) {
- result = new Matrix4();
- }
-
- result[0] = array[startingIndex++];
- result[1] = array[startingIndex++];
- result[2] = array[startingIndex++];
- result[3] = array[startingIndex++];
- result[4] = array[startingIndex++];
- result[5] = array[startingIndex++];
- result[6] = array[startingIndex++];
- result[7] = array[startingIndex++];
- result[8] = array[startingIndex++];
- result[9] = array[startingIndex++];
- result[10] = array[startingIndex++];
- result[11] = array[startingIndex++];
- result[12] = array[startingIndex++];
- result[13] = array[startingIndex++];
- result[14] = array[startingIndex++];
- result[15] = array[startingIndex];
- return result;
- };
-
- /**
- * Flattens an array of Matrix4s into an array of components. The components
- * are stored in column-major order.
- *
- * @param {Matrix4[]} array The array of matrices to pack.
- * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 16 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 16) elements.
- * @returns {number[]} The packed array.
- */
- Matrix4.packArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- const length = array.length;
- const resultLength = length * 16;
- if (!defaultValue.defined(result)) {
- result = new Array(resultLength);
- } else if (!Array.isArray(result) && result.length !== resultLength) {
- //>>includeStart('debug', pragmas.debug);
- throw new Check.DeveloperError(
- "If result is a typed array, it must have exactly array.length * 16 elements"
- );
- //>>includeEnd('debug');
- } else if (result.length !== resultLength) {
- result.length = resultLength;
- }
-
- for (let i = 0; i < length; ++i) {
- Matrix4.pack(array[i], result, i * 16);
- }
- return result;
- };
-
- /**
- * Unpacks an array of column-major matrix components into an array of Matrix4s.
- *
- * @param {number[]} array The array of components to unpack.
- * @param {Matrix4[]} [result] The array onto which to store the result.
- * @returns {Matrix4[]} The unpacked array.
- */
- Matrix4.unpackArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- Check.Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 16);
- if (array.length % 16 !== 0) {
- throw new Check.DeveloperError("array length must be a multiple of 16.");
- }
- //>>includeEnd('debug');
-
- const length = array.length;
- if (!defaultValue.defined(result)) {
- result = new Array(length / 16);
- } else {
- result.length = length / 16;
- }
-
- for (let i = 0; i < length; i += 16) {
- const index = i / 16;
- result[index] = Matrix4.unpack(array, i, result[index]);
- }
- return result;
- };
-
- /**
- * Duplicates a Matrix4 instance.
- *
- * @param {Matrix4} matrix The matrix to duplicate.
- * @param {Matrix4} [result] The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined)
- */
- Matrix4.clone = function (matrix, result) {
- if (!defaultValue.defined(matrix)) {
- return undefined;
- }
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- matrix[0],
- matrix[4],
- matrix[8],
- matrix[12],
- matrix[1],
- matrix[5],
- matrix[9],
- matrix[13],
- matrix[2],
- matrix[6],
- matrix[10],
- matrix[14],
- matrix[3],
- matrix[7],
- matrix[11],
- matrix[15]
- );
- }
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
- result[4] = matrix[4];
- result[5] = matrix[5];
- result[6] = matrix[6];
- result[7] = matrix[7];
- result[8] = matrix[8];
- result[9] = matrix[9];
- result[10] = matrix[10];
- result[11] = matrix[11];
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
- return result;
- };
-
- /**
- * Creates a Matrix4 from 16 consecutive elements in an array.
- * @function
- *
- * @param {number[]} array The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
- * @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
- * @param {Matrix4} [result] The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
- *
- * @example
- * // Create the Matrix4:
- * // [1.0, 2.0, 3.0, 4.0]
- * // [1.0, 2.0, 3.0, 4.0]
- * // [1.0, 2.0, 3.0, 4.0]
- * // [1.0, 2.0, 3.0, 4.0]
- *
- * const v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
- * const m = Cesium.Matrix4.fromArray(v);
- *
- * // Create same Matrix4 with using an offset into an array
- * const v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
- * const m2 = Cesium.Matrix4.fromArray(v2, 2);
- */
- Matrix4.fromArray = Matrix4.unpack;
-
- /**
- * Computes a Matrix4 instance from a column-major order array.
- *
- * @param {number[]} values The column-major order array.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromColumnMajorArray = function (values, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("values", values);
- //>>includeEnd('debug');
-
- return Matrix4.clone(values, result);
- };
-
- /**
- * Computes a Matrix4 instance from a row-major order array.
- * The resulting matrix will be in column-major order.
- *
- * @param {number[]} values The row-major order array.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromRowMajorArray = function (values, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("values", values);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- values[0],
- values[1],
- values[2],
- values[3],
- values[4],
- values[5],
- values[6],
- values[7],
- values[8],
- values[9],
- values[10],
- values[11],
- values[12],
- values[13],
- values[14],
- values[15]
- );
- }
- result[0] = values[0];
- result[1] = values[4];
- result[2] = values[8];
- result[3] = values[12];
- result[4] = values[1];
- result[5] = values[5];
- result[6] = values[9];
- result[7] = values[13];
- result[8] = values[2];
- result[9] = values[6];
- result[10] = values[10];
- result[11] = values[14];
- result[12] = values[3];
- result[13] = values[7];
- result[14] = values[11];
- result[15] = values[15];
- return result;
- };
-
- /**
- * Computes a Matrix4 instance from a Matrix3 representing the rotation
- * and a Cartesian3 representing the translation.
- *
- * @param {Matrix3} rotation The upper left portion of the matrix representing the rotation.
- * @param {Cartesian3} [translation=Cartesian3.ZERO] The upper right portion of the matrix representing the translation.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromRotationTranslation = function (rotation, translation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rotation", rotation);
- //>>includeEnd('debug');
-
- translation = defaultValue.defaultValue(translation, Matrix3.Cartesian3.ZERO);
-
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- rotation[0],
- rotation[3],
- rotation[6],
- translation.x,
- rotation[1],
- rotation[4],
- rotation[7],
- translation.y,
- rotation[2],
- rotation[5],
- rotation[8],
- translation.z,
- 0.0,
- 0.0,
- 0.0,
- 1.0
- );
- }
-
- result[0] = rotation[0];
- result[1] = rotation[1];
- result[2] = rotation[2];
- result[3] = 0.0;
- result[4] = rotation[3];
- result[5] = rotation[4];
- result[6] = rotation[5];
- result[7] = 0.0;
- result[8] = rotation[6];
- result[9] = rotation[7];
- result[10] = rotation[8];
- result[11] = 0.0;
- result[12] = translation.x;
- result[13] = translation.y;
- result[14] = translation.z;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance from a translation, rotation, and scale (TRS)
- * representation with the rotation represented as a quaternion.
- *
- * @param {Cartesian3} translation The translation transformation.
- * @param {Quaternion} rotation The rotation transformation.
- * @param {Cartesian3} scale The non-uniform scale transformation.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- *
- * @example
- * const result = Cesium.Matrix4.fromTranslationQuaternionRotationScale(
- * new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation
- * Cesium.Quaternion.IDENTITY, // rotation
- * new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale
- * result);
- */
- Matrix4.fromTranslationQuaternionRotationScale = function (
- translation,
- rotation,
- scale,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("translation", translation);
- Check.Check.typeOf.object("rotation", rotation);
- Check.Check.typeOf.object("scale", scale);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Matrix4();
- }
-
- const scaleX = scale.x;
- const scaleY = scale.y;
- const scaleZ = scale.z;
-
- const x2 = rotation.x * rotation.x;
- const xy = rotation.x * rotation.y;
- const xz = rotation.x * rotation.z;
- const xw = rotation.x * rotation.w;
- const y2 = rotation.y * rotation.y;
- const yz = rotation.y * rotation.z;
- const yw = rotation.y * rotation.w;
- const z2 = rotation.z * rotation.z;
- const zw = rotation.z * rotation.w;
- const w2 = rotation.w * rotation.w;
-
- const m00 = x2 - y2 - z2 + w2;
- const m01 = 2.0 * (xy - zw);
- const m02 = 2.0 * (xz + yw);
-
- const m10 = 2.0 * (xy + zw);
- const m11 = -x2 + y2 - z2 + w2;
- const m12 = 2.0 * (yz - xw);
-
- const m20 = 2.0 * (xz - yw);
- const m21 = 2.0 * (yz + xw);
- const m22 = -x2 - y2 + z2 + w2;
-
- result[0] = m00 * scaleX;
- result[1] = m10 * scaleX;
- result[2] = m20 * scaleX;
- result[3] = 0.0;
- result[4] = m01 * scaleY;
- result[5] = m11 * scaleY;
- result[6] = m21 * scaleY;
- result[7] = 0.0;
- result[8] = m02 * scaleZ;
- result[9] = m12 * scaleZ;
- result[10] = m22 * scaleZ;
- result[11] = 0.0;
- result[12] = translation.x;
- result[13] = translation.y;
- result[14] = translation.z;
- result[15] = 1.0;
-
- return result;
- };
-
- /**
- * Creates a Matrix4 instance from a {@link TranslationRotationScale} instance.
- *
- * @param {TranslationRotationScale} translationRotationScale The instance.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromTranslationRotationScale = function (
- translationRotationScale,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("translationRotationScale", translationRotationScale);
- //>>includeEnd('debug');
-
- return Matrix4.fromTranslationQuaternionRotationScale(
- translationRotationScale.translation,
- translationRotationScale.rotation,
- translationRotationScale.scale,
- result
- );
- };
-
- /**
- * Creates a Matrix4 instance from a Cartesian3 representing the translation.
- *
- * @param {Cartesian3} translation The upper right portion of the matrix representing the translation.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- *
- * @see Matrix4.multiplyByTranslation
- */
- Matrix4.fromTranslation = function (translation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("translation", translation);
- //>>includeEnd('debug');
-
- return Matrix4.fromRotationTranslation(Matrix3.Matrix3.IDENTITY, translation, result);
- };
-
- /**
- * Computes a Matrix4 instance representing a non-uniform scale.
- *
- * @param {Cartesian3} scale The x, y, and z scale factors.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- *
- * @example
- * // Creates
- * // [7.0, 0.0, 0.0, 0.0]
- * // [0.0, 8.0, 0.0, 0.0]
- * // [0.0, 0.0, 9.0, 0.0]
- * // [0.0, 0.0, 0.0, 1.0]
- * const m = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
- */
- Matrix4.fromScale = function (scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("scale", scale);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- scale.x,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- scale.y,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- scale.z,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 1.0
- );
- }
-
- result[0] = scale.x;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = scale.y;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = scale.z;
- result[11] = 0.0;
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = 0.0;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance representing a uniform scale.
- *
- * @param {number} scale The uniform scale factor.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- *
- * @example
- * // Creates
- * // [2.0, 0.0, 0.0, 0.0]
- * // [0.0, 2.0, 0.0, 0.0]
- * // [0.0, 0.0, 2.0, 0.0]
- * // [0.0, 0.0, 0.0, 1.0]
- * const m = Cesium.Matrix4.fromUniformScale(2.0);
- */
- Matrix4.fromUniformScale = function (scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("scale", scale);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- scale,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- scale,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- scale,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 1.0
- );
- }
-
- result[0] = scale;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = scale;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = scale;
- result[11] = 0.0;
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = 0.0;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Creates a rotation matrix.
- *
- * @param {Matrix3} rotation The rotation matrix.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromRotation = function (rotation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rotation", rotation);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Matrix4();
- }
- result[0] = rotation[0];
- result[1] = rotation[1];
- result[2] = rotation[2];
- result[3] = 0.0;
-
- result[4] = rotation[3];
- result[5] = rotation[4];
- result[6] = rotation[5];
- result[7] = 0.0;
-
- result[8] = rotation[6];
- result[9] = rotation[7];
- result[10] = rotation[8];
- result[11] = 0.0;
-
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = 0.0;
- result[15] = 1.0;
-
- return result;
- };
-
- const fromCameraF = new Matrix3.Cartesian3();
- const fromCameraR = new Matrix3.Cartesian3();
- const fromCameraU = new Matrix3.Cartesian3();
-
- /**
- * Computes a Matrix4 instance from a Camera.
- *
- * @param {Camera} camera The camera to use.
- * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
- */
- Matrix4.fromCamera = function (camera, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("camera", camera);
- //>>includeEnd('debug');
-
- const position = camera.position;
- const direction = camera.direction;
- const up = camera.up;
-
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("camera.position", position);
- Check.Check.typeOf.object("camera.direction", direction);
- Check.Check.typeOf.object("camera.up", up);
- //>>includeEnd('debug');
-
- Matrix3.Cartesian3.normalize(direction, fromCameraF);
- Matrix3.Cartesian3.normalize(
- Matrix3.Cartesian3.cross(fromCameraF, up, fromCameraR),
- fromCameraR
- );
- Matrix3.Cartesian3.normalize(
- Matrix3.Cartesian3.cross(fromCameraR, fromCameraF, fromCameraU),
- fromCameraU
- );
-
- const sX = fromCameraR.x;
- const sY = fromCameraR.y;
- const sZ = fromCameraR.z;
- const fX = fromCameraF.x;
- const fY = fromCameraF.y;
- const fZ = fromCameraF.z;
- const uX = fromCameraU.x;
- const uY = fromCameraU.y;
- const uZ = fromCameraU.z;
- const positionX = position.x;
- const positionY = position.y;
- const positionZ = position.z;
- const t0 = sX * -positionX + sY * -positionY + sZ * -positionZ;
- const t1 = uX * -positionX + uY * -positionY + uZ * -positionZ;
- const t2 = fX * positionX + fY * positionY + fZ * positionZ;
-
- // The code below this comment is an optimized
- // version of the commented lines.
- // Rather that create two matrices and then multiply,
- // we just bake in the multiplcation as part of creation.
- // const rotation = new Matrix4(
- // sX, sY, sZ, 0.0,
- // uX, uY, uZ, 0.0,
- // -fX, -fY, -fZ, 0.0,
- // 0.0, 0.0, 0.0, 1.0);
- // const translation = new Matrix4(
- // 1.0, 0.0, 0.0, -position.x,
- // 0.0, 1.0, 0.0, -position.y,
- // 0.0, 0.0, 1.0, -position.z,
- // 0.0, 0.0, 0.0, 1.0);
- // return rotation.multiply(translation);
- if (!defaultValue.defined(result)) {
- return new Matrix4(
- sX,
- sY,
- sZ,
- t0,
- uX,
- uY,
- uZ,
- t1,
- -fX,
- -fY,
- -fZ,
- t2,
- 0.0,
- 0.0,
- 0.0,
- 1.0
- );
- }
- result[0] = sX;
- result[1] = uX;
- result[2] = -fX;
- result[3] = 0.0;
- result[4] = sY;
- result[5] = uY;
- result[6] = -fY;
- result[7] = 0.0;
- result[8] = sZ;
- result[9] = uZ;
- result[10] = -fZ;
- result[11] = 0.0;
- result[12] = t0;
- result[13] = t1;
- result[14] = t2;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance representing a perspective transformation matrix.
- *
- * @param {number} fovY The field of view along the Y axis in radians.
- * @param {number} aspectRatio The aspect ratio.
- * @param {number} near The distance to the near plane in meters.
- * @param {number} far The distance to the far plane in meters.
- * @param {Matrix4} result The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- *
- * @exception {DeveloperError} fovY must be in (0, PI].
- * @exception {DeveloperError} aspectRatio must be greater than zero.
- * @exception {DeveloperError} near must be greater than zero.
- * @exception {DeveloperError} far must be greater than zero.
- */
- Matrix4.computePerspectiveFieldOfView = function (
- fovY,
- aspectRatio,
- near,
- far,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number.greaterThan("fovY", fovY, 0.0);
- Check.Check.typeOf.number.lessThan("fovY", fovY, Math.PI);
- Check.Check.typeOf.number.greaterThan("near", near, 0.0);
- Check.Check.typeOf.number.greaterThan("far", far, 0.0);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const bottom = Math.tan(fovY * 0.5);
-
- const column1Row1 = 1.0 / bottom;
- const column0Row0 = column1Row1 / aspectRatio;
- const column2Row2 = (far + near) / (near - far);
- const column3Row2 = (2.0 * far * near) / (near - far);
-
- result[0] = column0Row0;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = column1Row1;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = column2Row2;
- result[11] = -1.0;
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = column3Row2;
- result[15] = 0.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance representing an orthographic transformation matrix.
- *
- * @param {number} left The number of meters to the left of the camera that will be in view.
- * @param {number} right The number of meters to the right of the camera that will be in view.
- * @param {number} bottom The number of meters below of the camera that will be in view.
- * @param {number} top The number of meters above of the camera that will be in view.
- * @param {number} near The distance to the near plane in meters.
- * @param {number} far The distance to the far plane in meters.
- * @param {Matrix4} result The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.computeOrthographicOffCenter = function (
- left,
- right,
- bottom,
- top,
- near,
- far,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("left", left);
- Check.Check.typeOf.number("right", right);
- Check.Check.typeOf.number("bottom", bottom);
- Check.Check.typeOf.number("top", top);
- Check.Check.typeOf.number("near", near);
- Check.Check.typeOf.number("far", far);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- let a = 1.0 / (right - left);
- let b = 1.0 / (top - bottom);
- let c = 1.0 / (far - near);
-
- const tx = -(right + left) * a;
- const ty = -(top + bottom) * b;
- const tz = -(far + near) * c;
- a *= 2.0;
- b *= 2.0;
- c *= -2.0;
-
- result[0] = a;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = b;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = c;
- result[11] = 0.0;
- result[12] = tx;
- result[13] = ty;
- result[14] = tz;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance representing an off center perspective transformation.
- *
- * @param {number} left The number of meters to the left of the camera that will be in view.
- * @param {number} right The number of meters to the right of the camera that will be in view.
- * @param {number} bottom The number of meters below of the camera that will be in view.
- * @param {number} top The number of meters above of the camera that will be in view.
- * @param {number} near The distance to the near plane in meters.
- * @param {number} far The distance to the far plane in meters.
- * @param {Matrix4} result The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.computePerspectiveOffCenter = function (
- left,
- right,
- bottom,
- top,
- near,
- far,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("left", left);
- Check.Check.typeOf.number("right", right);
- Check.Check.typeOf.number("bottom", bottom);
- Check.Check.typeOf.number("top", top);
- Check.Check.typeOf.number("near", near);
- Check.Check.typeOf.number("far", far);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const column0Row0 = (2.0 * near) / (right - left);
- const column1Row1 = (2.0 * near) / (top - bottom);
- const column2Row0 = (right + left) / (right - left);
- const column2Row1 = (top + bottom) / (top - bottom);
- const column2Row2 = -(far + near) / (far - near);
- const column2Row3 = -1.0;
- const column3Row2 = (-2.0 * far * near) / (far - near);
-
- result[0] = column0Row0;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = column1Row1;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = column2Row0;
- result[9] = column2Row1;
- result[10] = column2Row2;
- result[11] = column2Row3;
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = column3Row2;
- result[15] = 0.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance representing an infinite off center perspective transformation.
- *
- * @param {number} left The number of meters to the left of the camera that will be in view.
- * @param {number} right The number of meters to the right of the camera that will be in view.
- * @param {number} bottom The number of meters below of the camera that will be in view.
- * @param {number} top The number of meters above of the camera that will be in view.
- * @param {number} near The distance to the near plane in meters.
- * @param {Matrix4} result The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.computeInfinitePerspectiveOffCenter = function (
- left,
- right,
- bottom,
- top,
- near,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("left", left);
- Check.Check.typeOf.number("right", right);
- Check.Check.typeOf.number("bottom", bottom);
- Check.Check.typeOf.number("top", top);
- Check.Check.typeOf.number("near", near);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const column0Row0 = (2.0 * near) / (right - left);
- const column1Row1 = (2.0 * near) / (top - bottom);
- const column2Row0 = (right + left) / (right - left);
- const column2Row1 = (top + bottom) / (top - bottom);
- const column2Row2 = -1.0;
- const column2Row3 = -1.0;
- const column3Row2 = -2.0 * near;
-
- result[0] = column0Row0;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = column1Row1;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = column2Row0;
- result[9] = column2Row1;
- result[10] = column2Row2;
- result[11] = column2Row3;
- result[12] = 0.0;
- result[13] = 0.0;
- result[14] = column3Row2;
- result[15] = 0.0;
- return result;
- };
-
- /**
- * Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
- *
- * @param {object} [viewport = { x : 0.0, y : 0.0, width : 0.0, height : 0.0 }] The viewport's corners as shown in Example 1.
- * @param {number} [nearDepthRange=0.0] The near plane distance in window coordinates.
- * @param {number} [farDepthRange=1.0] The far plane distance in window coordinates.
- * @param {Matrix4} [result] The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * // Create viewport transformation using an explicit viewport and depth range.
- * const m = Cesium.Matrix4.computeViewportTransformation({
- * x : 0.0,
- * y : 0.0,
- * width : 1024.0,
- * height : 768.0
- * }, 0.0, 1.0, new Cesium.Matrix4());
- */
- Matrix4.computeViewportTransformation = function (
- viewport,
- nearDepthRange,
- farDepthRange,
- result
- ) {
- if (!defaultValue.defined(result)) {
- result = new Matrix4();
- }
-
- viewport = defaultValue.defaultValue(viewport, defaultValue.defaultValue.EMPTY_OBJECT);
- const x = defaultValue.defaultValue(viewport.x, 0.0);
- const y = defaultValue.defaultValue(viewport.y, 0.0);
- const width = defaultValue.defaultValue(viewport.width, 0.0);
- const height = defaultValue.defaultValue(viewport.height, 0.0);
- nearDepthRange = defaultValue.defaultValue(nearDepthRange, 0.0);
- farDepthRange = defaultValue.defaultValue(farDepthRange, 1.0);
-
- const halfWidth = width * 0.5;
- const halfHeight = height * 0.5;
- const halfDepth = (farDepthRange - nearDepthRange) * 0.5;
-
- const column0Row0 = halfWidth;
- const column1Row1 = halfHeight;
- const column2Row2 = halfDepth;
- const column3Row0 = x + halfWidth;
- const column3Row1 = y + halfHeight;
- const column3Row2 = nearDepthRange + halfDepth;
- const column3Row3 = 1.0;
-
- result[0] = column0Row0;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = column1Row1;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = column2Row2;
- result[11] = 0.0;
- result[12] = column3Row0;
- result[13] = column3Row1;
- result[14] = column3Row2;
- result[15] = column3Row3;
-
- return result;
- };
-
- /**
- * Computes a Matrix4 instance that transforms from world space to view space.
- *
- * @param {Cartesian3} position The position of the camera.
- * @param {Cartesian3} direction The forward direction.
- * @param {Cartesian3} up The up direction.
- * @param {Cartesian3} right The right direction.
- * @param {Matrix4} result The object in which the result will be stored.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.computeView = function (position, direction, up, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("position", position);
- Check.Check.typeOf.object("direction", direction);
- Check.Check.typeOf.object("up", up);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = right.x;
- result[1] = up.x;
- result[2] = -direction.x;
- result[3] = 0.0;
- result[4] = right.y;
- result[5] = up.y;
- result[6] = -direction.y;
- result[7] = 0.0;
- result[8] = right.z;
- result[9] = up.z;
- result[10] = -direction.z;
- result[11] = 0.0;
- result[12] = -Matrix3.Cartesian3.dot(right, position);
- result[13] = -Matrix3.Cartesian3.dot(up, position);
- result[14] = Matrix3.Cartesian3.dot(direction, position);
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Computes an Array from the provided Matrix4 instance.
- * The array will be in column-major order.
- *
- * @param {Matrix4} matrix The matrix to use..
- * @param {number[]} [result] The Array onto which to store the result.
- * @returns {number[]} The modified Array parameter or a new Array instance if one was not provided.
- *
- * @example
- * //create an array from an instance of Matrix4
- * // m = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- * const a = Cesium.Matrix4.toArray(m);
- *
- * // m remains the same
- * //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
- */
- Matrix4.toArray = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return [
- matrix[0],
- matrix[1],
- matrix[2],
- matrix[3],
- matrix[4],
- matrix[5],
- matrix[6],
- matrix[7],
- matrix[8],
- matrix[9],
- matrix[10],
- matrix[11],
- matrix[12],
- matrix[13],
- matrix[14],
- matrix[15],
- ];
- }
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
- result[4] = matrix[4];
- result[5] = matrix[5];
- result[6] = matrix[6];
- result[7] = matrix[7];
- result[8] = matrix[8];
- result[9] = matrix[9];
- result[10] = matrix[10];
- result[11] = matrix[11];
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
- return result;
- };
-
- /**
- * Computes the array index of the element at the provided row and column.
- *
- * @param {number} row The zero-based index of the row.
- * @param {number} column The zero-based index of the column.
- * @returns {number} The index of the element at the provided row and column.
- *
- * @exception {DeveloperError} row must be 0, 1, 2, or 3.
- * @exception {DeveloperError} column must be 0, 1, 2, or 3.
- *
- * @example
- * const myMatrix = new Cesium.Matrix4();
- * const column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0);
- * const column1Row0 = myMatrix[column1Row0Index];
- * myMatrix[column1Row0Index] = 10.0;
- */
- Matrix4.getElementIndex = function (column, row) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number.greaterThanOrEquals("row", row, 0);
- Check.Check.typeOf.number.lessThanOrEquals("row", row, 3);
-
- Check.Check.typeOf.number.greaterThanOrEquals("column", column, 0);
- Check.Check.typeOf.number.lessThanOrEquals("column", column, 3);
- //>>includeEnd('debug');
-
- return column * 4 + row;
- };
-
- /**
- * Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {number} index The zero-based index of the column to retrieve.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0, 1, 2, or 3.
- *
- * @example
- * //returns a Cartesian4 instance with values from the specified column
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * //Example 1: Creates an instance of Cartesian
- * const a = Cesium.Matrix4.getColumn(m, 2, new Cesium.Cartesian4());
- *
- * @example
- * //Example 2: Sets values for Cartesian instance
- * const a = new Cesium.Cartesian4();
- * Cesium.Matrix4.getColumn(m, 2, a);
- *
- * // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
- */
- Matrix4.getColumn = function (matrix, index, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 3);
-
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const startIndex = index * 4;
- const x = matrix[startIndex];
- const y = matrix[startIndex + 1];
- const z = matrix[startIndex + 2];
- const w = matrix[startIndex + 3];
-
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- return result;
- };
-
- /**
- * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {number} index The zero-based index of the column to set.
- * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified column.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0, 1, 2, or 3.
- *
- * @example
- * //creates a new Matrix4 instance with new column values from the Cartesian4 instance
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * const a = Cesium.Matrix4.setColumn(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
- *
- * // m remains the same
- * // a = [10.0, 11.0, 99.0, 13.0]
- * // [14.0, 15.0, 98.0, 17.0]
- * // [18.0, 19.0, 97.0, 21.0]
- * // [22.0, 23.0, 96.0, 25.0]
- */
- Matrix4.setColumn = function (matrix, index, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 3);
-
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result = Matrix4.clone(matrix, result);
- const startIndex = index * 4;
- result[startIndex] = cartesian.x;
- result[startIndex + 1] = cartesian.y;
- result[startIndex + 2] = cartesian.z;
- result[startIndex + 3] = cartesian.w;
- return result;
- };
-
- /**
- * Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {number} index The zero-based index of the row to retrieve.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0, 1, 2, or 3.
- *
- * @example
- * //returns a Cartesian4 instance with values from the specified column
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * //Example 1: Returns an instance of Cartesian
- * const a = Cesium.Matrix4.getRow(m, 2, new Cesium.Cartesian4());
- *
- * @example
- * //Example 2: Sets values for a Cartesian instance
- * const a = new Cesium.Cartesian4();
- * Cesium.Matrix4.getRow(m, 2, a);
- *
- * // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
- */
- Matrix4.getRow = function (matrix, index, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 3);
-
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = matrix[index];
- const y = matrix[index + 4];
- const z = matrix[index + 8];
- const w = matrix[index + 12];
-
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- return result;
- };
-
- /**
- * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {number} index The zero-based index of the row to set.
- * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified row.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0, 1, 2, or 3.
- *
- * @example
- * //create a new Matrix4 instance with new row values from the Cartesian4 instance
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * const a = Cesium.Matrix4.setRow(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
- *
- * // m remains the same
- * // a = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [99.0, 98.0, 97.0, 96.0]
- * // [22.0, 23.0, 24.0, 25.0]
- */
- Matrix4.setRow = function (matrix, index, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 3);
-
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result = Matrix4.clone(matrix, result);
- result[index] = cartesian.x;
- result[index + 4] = cartesian.y;
- result[index + 8] = cartesian.z;
- result[index + 12] = cartesian.w;
- return result;
- };
-
- /**
- * Computes a new matrix that replaces the translation in the rightmost column of the provided
- * matrix with the provided translation. This assumes the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {Cartesian3} translation The translation that replaces the translation of the provided matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.setTranslation = function (matrix, translation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("translation", translation);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
-
- result[4] = matrix[4];
- result[5] = matrix[5];
- result[6] = matrix[6];
- result[7] = matrix[7];
-
- result[8] = matrix[8];
- result[9] = matrix[9];
- result[10] = matrix[10];
- result[11] = matrix[11];
-
- result[12] = translation.x;
- result[13] = translation.y;
- result[14] = translation.z;
- result[15] = matrix[15];
-
- return result;
- };
-
- const scaleScratch1$1 = new Matrix3.Cartesian3();
-
- /**
- * Computes a new matrix that replaces the scale with the provided scale.
- * This assumes the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {Cartesian3} scale The scale that replaces the scale of the provided matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @see Matrix4.setUniformScale
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.multiplyByScale
- * @see Matrix4.multiplyByUniformScale
- * @see Matrix4.getScale
- */
- Matrix4.setScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const existingScale = Matrix4.getScale(matrix, scaleScratch1$1);
- const scaleRatioX = scale.x / existingScale.x;
- const scaleRatioY = scale.y / existingScale.y;
- const scaleRatioZ = scale.z / existingScale.z;
-
- result[0] = matrix[0] * scaleRatioX;
- result[1] = matrix[1] * scaleRatioX;
- result[2] = matrix[2] * scaleRatioX;
- result[3] = matrix[3];
-
- result[4] = matrix[4] * scaleRatioY;
- result[5] = matrix[5] * scaleRatioY;
- result[6] = matrix[6] * scaleRatioY;
- result[7] = matrix[7];
-
- result[8] = matrix[8] * scaleRatioZ;
- result[9] = matrix[9] * scaleRatioZ;
- result[10] = matrix[10] * scaleRatioZ;
- result[11] = matrix[11];
-
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
-
- return result;
- };
-
- const scaleScratch2$1 = new Matrix3.Cartesian3();
-
- /**
- * Computes a new matrix that replaces the scale with the provided uniform scale.
- * This assumes the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {number} scale The uniform scale that replaces the scale of the provided matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @see Matrix4.setScale
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.multiplyByScale
- * @see Matrix4.multiplyByUniformScale
- * @see Matrix4.getScale
- */
- Matrix4.setUniformScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const existingScale = Matrix4.getScale(matrix, scaleScratch2$1);
- const scaleRatioX = scale / existingScale.x;
- const scaleRatioY = scale / existingScale.y;
- const scaleRatioZ = scale / existingScale.z;
-
- result[0] = matrix[0] * scaleRatioX;
- result[1] = matrix[1] * scaleRatioX;
- result[2] = matrix[2] * scaleRatioX;
- result[3] = matrix[3];
-
- result[4] = matrix[4] * scaleRatioY;
- result[5] = matrix[5] * scaleRatioY;
- result[6] = matrix[6] * scaleRatioY;
- result[7] = matrix[7];
-
- result[8] = matrix[8] * scaleRatioZ;
- result[9] = matrix[9] * scaleRatioZ;
- result[10] = matrix[10] * scaleRatioZ;
- result[11] = matrix[11];
-
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
-
- return result;
- };
-
- const scratchColumn$1 = new Matrix3.Cartesian3();
-
- /**
- * Extracts the non-uniform scale assuming the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter
- *
- * @see Matrix4.multiplyByScale
- * @see Matrix4.multiplyByUniformScale
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.setScale
- * @see Matrix4.setUniformScale
- */
- Matrix4.getScale = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Matrix3.Cartesian3.magnitude(
- Matrix3.Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn$1)
- );
- result.y = Matrix3.Cartesian3.magnitude(
- Matrix3.Cartesian3.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn$1)
- );
- result.z = Matrix3.Cartesian3.magnitude(
- Matrix3.Cartesian3.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn$1)
- );
- return result;
- };
-
- const scaleScratch3$1 = new Matrix3.Cartesian3();
-
- /**
- * Computes the maximum scale assuming the matrix is an affine transformation.
- * The maximum scale is the maximum length of the column vectors in the upper-left
- * 3x3 matrix.
- *
- * @param {Matrix4} matrix The matrix.
- * @returns {number} The maximum scale.
- */
- Matrix4.getMaximumScale = function (matrix) {
- Matrix4.getScale(matrix, scaleScratch3$1);
- return Matrix3.Cartesian3.maximumComponent(scaleScratch3$1);
- };
-
- const scaleScratch4$1 = new Matrix3.Cartesian3();
-
- /**
- * Sets the rotation assuming the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Matrix3} rotation The rotation matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @see Matrix4.fromRotation
- * @see Matrix4.getRotation
- */
- Matrix4.setRotation = function (matrix, rotation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const scale = Matrix4.getScale(matrix, scaleScratch4$1);
-
- result[0] = rotation[0] * scale.x;
- result[1] = rotation[1] * scale.x;
- result[2] = rotation[2] * scale.x;
- result[3] = matrix[3];
-
- result[4] = rotation[3] * scale.y;
- result[5] = rotation[4] * scale.y;
- result[6] = rotation[5] * scale.y;
- result[7] = matrix[7];
-
- result[8] = rotation[6] * scale.z;
- result[9] = rotation[7] * scale.z;
- result[10] = rotation[8] * scale.z;
- result[11] = matrix[11];
-
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
-
- return result;
- };
-
- const scaleScratch5$1 = new Matrix3.Cartesian3();
-
- /**
- * Extracts the rotation matrix assuming the matrix is an affine transformation.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Matrix3} result The object onto which to store the result.
- * @returns {Matrix3} The modified result parameter.
- *
- * @see Matrix4.setRotation
- * @see Matrix4.fromRotation
- */
- Matrix4.getRotation = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const scale = Matrix4.getScale(matrix, scaleScratch5$1);
-
- result[0] = matrix[0] / scale.x;
- result[1] = matrix[1] / scale.x;
- result[2] = matrix[2] / scale.x;
-
- result[3] = matrix[4] / scale.y;
- result[4] = matrix[5] / scale.y;
- result[5] = matrix[6] / scale.y;
-
- result[6] = matrix[8] / scale.z;
- result[7] = matrix[9] / scale.z;
- result[8] = matrix[10] / scale.z;
-
- return result;
- };
-
- /**
- * Computes the product of two matrices.
- *
- * @param {Matrix4} left The first matrix.
- * @param {Matrix4} right The second matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.multiply = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const left0 = left[0];
- const left1 = left[1];
- const left2 = left[2];
- const left3 = left[3];
- const left4 = left[4];
- const left5 = left[5];
- const left6 = left[6];
- const left7 = left[7];
- const left8 = left[8];
- const left9 = left[9];
- const left10 = left[10];
- const left11 = left[11];
- const left12 = left[12];
- const left13 = left[13];
- const left14 = left[14];
- const left15 = left[15];
-
- const right0 = right[0];
- const right1 = right[1];
- const right2 = right[2];
- const right3 = right[3];
- const right4 = right[4];
- const right5 = right[5];
- const right6 = right[6];
- const right7 = right[7];
- const right8 = right[8];
- const right9 = right[9];
- const right10 = right[10];
- const right11 = right[11];
- const right12 = right[12];
- const right13 = right[13];
- const right14 = right[14];
- const right15 = right[15];
-
- const column0Row0 =
- left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
- const column0Row1 =
- left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
- const column0Row2 =
- left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
- const column0Row3 =
- left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
-
- const column1Row0 =
- left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
- const column1Row1 =
- left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
- const column1Row2 =
- left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
- const column1Row3 =
- left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
-
- const column2Row0 =
- left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
- const column2Row1 =
- left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
- const column2Row2 =
- left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
- const column2Row3 =
- left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
-
- const column3Row0 =
- left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
- const column3Row1 =
- left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
- const column3Row2 =
- left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
- const column3Row3 =
- left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
-
- result[0] = column0Row0;
- result[1] = column0Row1;
- result[2] = column0Row2;
- result[3] = column0Row3;
- result[4] = column1Row0;
- result[5] = column1Row1;
- result[6] = column1Row2;
- result[7] = column1Row3;
- result[8] = column2Row0;
- result[9] = column2Row1;
- result[10] = column2Row2;
- result[11] = column2Row3;
- result[12] = column3Row0;
- result[13] = column3Row1;
- result[14] = column3Row2;
- result[15] = column3Row3;
- return result;
- };
-
- /**
- * Computes the sum of two matrices.
- *
- * @param {Matrix4} left The first matrix.
- * @param {Matrix4} right The second matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.add = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = left[0] + right[0];
- result[1] = left[1] + right[1];
- result[2] = left[2] + right[2];
- result[3] = left[3] + right[3];
- result[4] = left[4] + right[4];
- result[5] = left[5] + right[5];
- result[6] = left[6] + right[6];
- result[7] = left[7] + right[7];
- result[8] = left[8] + right[8];
- result[9] = left[9] + right[9];
- result[10] = left[10] + right[10];
- result[11] = left[11] + right[11];
- result[12] = left[12] + right[12];
- result[13] = left[13] + right[13];
- result[14] = left[14] + right[14];
- result[15] = left[15] + right[15];
- return result;
- };
-
- /**
- * Computes the difference of two matrices.
- *
- * @param {Matrix4} left The first matrix.
- * @param {Matrix4} right The second matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.subtract = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = left[0] - right[0];
- result[1] = left[1] - right[1];
- result[2] = left[2] - right[2];
- result[3] = left[3] - right[3];
- result[4] = left[4] - right[4];
- result[5] = left[5] - right[5];
- result[6] = left[6] - right[6];
- result[7] = left[7] - right[7];
- result[8] = left[8] - right[8];
- result[9] = left[9] - right[9];
- result[10] = left[10] - right[10];
- result[11] = left[11] - right[11];
- result[12] = left[12] - right[12];
- result[13] = left[13] - right[13];
- result[14] = left[14] - right[14];
- result[15] = left[15] - right[15];
- return result;
- };
-
- /**
- * Computes the product of two matrices assuming the matrices are affine transformation matrices,
- * where the upper left 3x3 elements are any matrix, and
- * the upper three elements in the fourth column are the translation.
- * The bottom row is assumed to be [0, 0, 0, 1].
- * The matrix is not verified to be in the proper form.
- * This method is faster than computing the product for general 4x4
- * matrices using {@link Matrix4.multiply}.
- *
- * @param {Matrix4} left The first matrix.
- * @param {Matrix4} right The second matrix.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * const m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0);
- * const m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0));
- * const m3 = Cesium.Matrix4.multiplyTransformation(m1, m2, new Cesium.Matrix4());
- */
- Matrix4.multiplyTransformation = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const left0 = left[0];
- const left1 = left[1];
- const left2 = left[2];
- const left4 = left[4];
- const left5 = left[5];
- const left6 = left[6];
- const left8 = left[8];
- const left9 = left[9];
- const left10 = left[10];
- const left12 = left[12];
- const left13 = left[13];
- const left14 = left[14];
-
- const right0 = right[0];
- const right1 = right[1];
- const right2 = right[2];
- const right4 = right[4];
- const right5 = right[5];
- const right6 = right[6];
- const right8 = right[8];
- const right9 = right[9];
- const right10 = right[10];
- const right12 = right[12];
- const right13 = right[13];
- const right14 = right[14];
-
- const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
- const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
- const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
-
- const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
- const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
- const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
-
- const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
- const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
- const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
-
- const column3Row0 =
- left0 * right12 + left4 * right13 + left8 * right14 + left12;
- const column3Row1 =
- left1 * right12 + left5 * right13 + left9 * right14 + left13;
- const column3Row2 =
- left2 * right12 + left6 * right13 + left10 * right14 + left14;
-
- result[0] = column0Row0;
- result[1] = column0Row1;
- result[2] = column0Row2;
- result[3] = 0.0;
- result[4] = column1Row0;
- result[5] = column1Row1;
- result[6] = column1Row2;
- result[7] = 0.0;
- result[8] = column2Row0;
- result[9] = column2Row1;
- result[10] = column2Row2;
- result[11] = 0.0;
- result[12] = column3Row0;
- result[13] = column3Row1;
- result[14] = column3Row2;
- result[15] = 1.0;
- return result;
- };
-
- /**
- * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
- * by a 3x3 rotation matrix. This is an optimization
- * for <code>Matrix4.multiply(m, Matrix4.fromRotationTranslation(rotation), m);</code> with less allocations and arithmetic operations.
- *
- * @param {Matrix4} matrix The matrix on the left-hand side.
- * @param {Matrix3} rotation The 3x3 rotation matrix on the right-hand side.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromRotationTranslation(rotation), m);
- * Cesium.Matrix4.multiplyByMatrix3(m, rotation, m);
- */
- Matrix4.multiplyByMatrix3 = function (matrix, rotation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("rotation", rotation);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const left0 = matrix[0];
- const left1 = matrix[1];
- const left2 = matrix[2];
- const left4 = matrix[4];
- const left5 = matrix[5];
- const left6 = matrix[6];
- const left8 = matrix[8];
- const left9 = matrix[9];
- const left10 = matrix[10];
-
- const right0 = rotation[0];
- const right1 = rotation[1];
- const right2 = rotation[2];
- const right4 = rotation[3];
- const right5 = rotation[4];
- const right6 = rotation[5];
- const right8 = rotation[6];
- const right9 = rotation[7];
- const right10 = rotation[8];
-
- const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
- const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
- const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
-
- const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
- const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
- const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
-
- const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
- const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
- const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
-
- result[0] = column0Row0;
- result[1] = column0Row1;
- result[2] = column0Row2;
- result[3] = 0.0;
- result[4] = column1Row0;
- result[5] = column1Row1;
- result[6] = column1Row2;
- result[7] = 0.0;
- result[8] = column2Row0;
- result[9] = column2Row1;
- result[10] = column2Row2;
- result[11] = 0.0;
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
- return result;
- };
-
- /**
- * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
- * by an implicit translation matrix defined by a {@link Cartesian3}. This is an optimization
- * for <code>Matrix4.multiply(m, Matrix4.fromTranslation(position), m);</code> with less allocations and arithmetic operations.
- *
- * @param {Matrix4} matrix The matrix on the left-hand side.
- * @param {Cartesian3} translation The translation on the right-hand side.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m);
- * Cesium.Matrix4.multiplyByTranslation(m, position, m);
- */
- Matrix4.multiplyByTranslation = function (matrix, translation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("translation", translation);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = translation.x;
- const y = translation.y;
- const z = translation.z;
-
- const tx = x * matrix[0] + y * matrix[4] + z * matrix[8] + matrix[12];
- const ty = x * matrix[1] + y * matrix[5] + z * matrix[9] + matrix[13];
- const tz = x * matrix[2] + y * matrix[6] + z * matrix[10] + matrix[14];
-
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
- result[4] = matrix[4];
- result[5] = matrix[5];
- result[6] = matrix[6];
- result[7] = matrix[7];
- result[8] = matrix[8];
- result[9] = matrix[9];
- result[10] = matrix[10];
- result[11] = matrix[11];
- result[12] = tx;
- result[13] = ty;
- result[14] = tz;
- result[15] = matrix[15];
- return result;
- };
-
- /**
- * Multiplies an affine transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
- * by an implicit non-uniform scale matrix. This is an optimization
- * for <code>Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m);</code>, where
- * <code>m</code> must be an affine matrix.
- * This function performs fewer allocations and arithmetic operations.
- *
- * @param {Matrix4} matrix The affine matrix on the left-hand side.
- * @param {Cartesian3} scale The non-uniform scale on the right-hand side.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- *
- * @example
- * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m);
- * Cesium.Matrix4.multiplyByScale(m, scale, m);
- *
- * @see Matrix4.multiplyByUniformScale
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.setScale
- * @see Matrix4.setUniformScale
- * @see Matrix4.getScale
- */
- Matrix4.multiplyByScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const scaleX = scale.x;
- const scaleY = scale.y;
- const scaleZ = scale.z;
-
- // Faster than Cartesian3.equals
- if (scaleX === 1.0 && scaleY === 1.0 && scaleZ === 1.0) {
- return Matrix4.clone(matrix, result);
- }
-
- result[0] = scaleX * matrix[0];
- result[1] = scaleX * matrix[1];
- result[2] = scaleX * matrix[2];
- result[3] = matrix[3];
-
- result[4] = scaleY * matrix[4];
- result[5] = scaleY * matrix[5];
- result[6] = scaleY * matrix[6];
- result[7] = matrix[7];
-
- result[8] = scaleZ * matrix[8];
- result[9] = scaleZ * matrix[9];
- result[10] = scaleZ * matrix[10];
- result[11] = matrix[11];
-
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
-
- return result;
- };
-
- /**
- * Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
- *
- * @param {Matrix4} matrix The matrix on the left-hand side.
- * @param {number} scale The uniform scale on the right-hand side.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m);
- * Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
- *
- * @see Matrix4.multiplyByScale
- * @see Matrix4.fromScale
- * @see Matrix4.fromUniformScale
- * @see Matrix4.setScale
- * @see Matrix4.setUniformScale
- * @see Matrix4.getScale
- */
- Matrix4.multiplyByUniformScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0] * scale;
- result[1] = matrix[1] * scale;
- result[2] = matrix[2] * scale;
- result[3] = matrix[3];
-
- result[4] = matrix[4] * scale;
- result[5] = matrix[5] * scale;
- result[6] = matrix[6] * scale;
- result[7] = matrix[7];
-
- result[8] = matrix[8] * scale;
- result[9] = matrix[9] * scale;
- result[10] = matrix[10] * scale;
- result[11] = matrix[11];
-
- result[12] = matrix[12];
- result[13] = matrix[13];
- result[14] = matrix[14];
- result[15] = matrix[15];
-
- return result;
- };
-
- /**
- * Computes the product of a matrix and a column vector.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Cartesian4} cartesian The vector.
- * @param {Cartesian4} result The object onto which to store the result.
- * @returns {Cartesian4} The modified result parameter.
- */
- Matrix4.multiplyByVector = function (matrix, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const vX = cartesian.x;
- const vY = cartesian.y;
- const vZ = cartesian.z;
- const vW = cartesian.w;
-
- const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12] * vW;
- const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13] * vW;
- const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14] * vW;
- const w = matrix[3] * vX + matrix[7] * vY + matrix[11] * vZ + matrix[15] * vW;
-
- result.x = x;
- result.y = y;
- result.z = z;
- result.w = w;
- return result;
- };
-
- /**
- * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
- * with a {@link Cartesian4} with a <code>w</code> component of zero.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Cartesian3} cartesian The point.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- *
- * @example
- * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
- * const result = Cesium.Matrix4.multiplyByPointAsVector(matrix, p, new Cesium.Cartesian3());
- * // A shortcut for
- * // Cartesian3 p = ...
- * // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
- */
- Matrix4.multiplyByPointAsVector = function (matrix, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const vX = cartesian.x;
- const vY = cartesian.y;
- const vZ = cartesian.z;
-
- const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ;
- const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ;
- const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ;
-
- result.x = x;
- result.y = y;
- result.z = z;
- return result;
- };
-
- /**
- * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
- * with a {@link Cartesian4} with a <code>w</code> component of 1, but returns a {@link Cartesian3} instead of a {@link Cartesian4}.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {Cartesian3} cartesian The point.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- *
- * @example
- * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
- * const result = Cesium.Matrix4.multiplyByPoint(matrix, p, new Cesium.Cartesian3());
- */
- Matrix4.multiplyByPoint = function (matrix, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const vX = cartesian.x;
- const vY = cartesian.y;
- const vZ = cartesian.z;
-
- const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12];
- const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13];
- const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14];
-
- result.x = x;
- result.y = y;
- result.z = z;
- return result;
- };
-
- /**
- * Computes the product of a matrix and a scalar.
- *
- * @param {Matrix4} matrix The matrix.
- * @param {number} scalar The number to multiply by.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * //create a Matrix4 instance which is a scaled version of the supplied Matrix4
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * const a = Cesium.Matrix4.multiplyByScalar(m, -2, new Cesium.Matrix4());
- *
- * // m remains the same
- * // a = [-20.0, -22.0, -24.0, -26.0]
- * // [-28.0, -30.0, -32.0, -34.0]
- * // [-36.0, -38.0, -40.0, -42.0]
- * // [-44.0, -46.0, -48.0, -50.0]
- */
- Matrix4.multiplyByScalar = function (matrix, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0] * scalar;
- result[1] = matrix[1] * scalar;
- result[2] = matrix[2] * scalar;
- result[3] = matrix[3] * scalar;
- result[4] = matrix[4] * scalar;
- result[5] = matrix[5] * scalar;
- result[6] = matrix[6] * scalar;
- result[7] = matrix[7] * scalar;
- result[8] = matrix[8] * scalar;
- result[9] = matrix[9] * scalar;
- result[10] = matrix[10] * scalar;
- result[11] = matrix[11] * scalar;
- result[12] = matrix[12] * scalar;
- result[13] = matrix[13] * scalar;
- result[14] = matrix[14] * scalar;
- result[15] = matrix[15] * scalar;
- return result;
- };
-
- /**
- * Computes a negated copy of the provided matrix.
- *
- * @param {Matrix4} matrix The matrix to negate.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * //create a new Matrix4 instance which is a negation of a Matrix4
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * const a = Cesium.Matrix4.negate(m, new Cesium.Matrix4());
- *
- * // m remains the same
- * // a = [-10.0, -11.0, -12.0, -13.0]
- * // [-14.0, -15.0, -16.0, -17.0]
- * // [-18.0, -19.0, -20.0, -21.0]
- * // [-22.0, -23.0, -24.0, -25.0]
- */
- Matrix4.negate = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = -matrix[0];
- result[1] = -matrix[1];
- result[2] = -matrix[2];
- result[3] = -matrix[3];
- result[4] = -matrix[4];
- result[5] = -matrix[5];
- result[6] = -matrix[6];
- result[7] = -matrix[7];
- result[8] = -matrix[8];
- result[9] = -matrix[9];
- result[10] = -matrix[10];
- result[11] = -matrix[11];
- result[12] = -matrix[12];
- result[13] = -matrix[13];
- result[14] = -matrix[14];
- result[15] = -matrix[15];
- return result;
- };
-
- /**
- * Computes the transpose of the provided matrix.
- *
- * @param {Matrix4} matrix The matrix to transpose.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @example
- * //returns transpose of a Matrix4
- * // m = [10.0, 11.0, 12.0, 13.0]
- * // [14.0, 15.0, 16.0, 17.0]
- * // [18.0, 19.0, 20.0, 21.0]
- * // [22.0, 23.0, 24.0, 25.0]
- *
- * const a = Cesium.Matrix4.transpose(m, new Cesium.Matrix4());
- *
- * // m remains the same
- * // a = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- */
- Matrix4.transpose = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const matrix1 = matrix[1];
- const matrix2 = matrix[2];
- const matrix3 = matrix[3];
- const matrix6 = matrix[6];
- const matrix7 = matrix[7];
- const matrix11 = matrix[11];
-
- result[0] = matrix[0];
- result[1] = matrix[4];
- result[2] = matrix[8];
- result[3] = matrix[12];
- result[4] = matrix1;
- result[5] = matrix[5];
- result[6] = matrix[9];
- result[7] = matrix[13];
- result[8] = matrix2;
- result[9] = matrix6;
- result[10] = matrix[10];
- result[11] = matrix[14];
- result[12] = matrix3;
- result[13] = matrix7;
- result[14] = matrix11;
- result[15] = matrix[15];
- return result;
- };
-
- /**
- * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
- *
- * @param {Matrix4} matrix The matrix with signed elements.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.abs = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = Math.abs(matrix[0]);
- result[1] = Math.abs(matrix[1]);
- result[2] = Math.abs(matrix[2]);
- result[3] = Math.abs(matrix[3]);
- result[4] = Math.abs(matrix[4]);
- result[5] = Math.abs(matrix[5]);
- result[6] = Math.abs(matrix[6]);
- result[7] = Math.abs(matrix[7]);
- result[8] = Math.abs(matrix[8]);
- result[9] = Math.abs(matrix[9]);
- result[10] = Math.abs(matrix[10]);
- result[11] = Math.abs(matrix[11]);
- result[12] = Math.abs(matrix[12]);
- result[13] = Math.abs(matrix[13]);
- result[14] = Math.abs(matrix[14]);
- result[15] = Math.abs(matrix[15]);
-
- return result;
- };
-
- /**
- * Compares the provided matrices componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Matrix4} [left] The first matrix.
- * @param {Matrix4} [right] The second matrix.
- * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- *
- * @example
- * //compares two Matrix4 instances
- *
- * // a = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- *
- * // b = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- *
- * if(Cesium.Matrix4.equals(a,b)) {
- * console.log("Both matrices are equal");
- * } else {
- * console.log("They are not equal");
- * }
- *
- * //Prints "Both matrices are equal" on the console
- */
- Matrix4.equals = function (left, right) {
- // Given that most matrices will be transformation matrices, the elements
- // are tested in order such that the test is likely to fail as early
- // as possible. I _think_ this is just as friendly to the L1 cache
- // as testing in index order. It is certainty faster in practice.
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- // Translation
- left[12] === right[12] &&
- left[13] === right[13] &&
- left[14] === right[14] &&
- // Rotation/scale
- left[0] === right[0] &&
- left[1] === right[1] &&
- left[2] === right[2] &&
- left[4] === right[4] &&
- left[5] === right[5] &&
- left[6] === right[6] &&
- left[8] === right[8] &&
- left[9] === right[9] &&
- left[10] === right[10] &&
- // Bottom row
- left[3] === right[3] &&
- left[7] === right[7] &&
- left[11] === right[11] &&
- left[15] === right[15])
- );
- };
-
- /**
- * Compares the provided matrices componentwise and returns
- * <code>true</code> if they are within the provided epsilon,
- * <code>false</code> otherwise.
- *
- * @param {Matrix4} [left] The first matrix.
- * @param {Matrix4} [right] The second matrix.
- * @param {number} [epsilon=0] The epsilon to use for equality testing.
- * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- *
- * @example
- * //compares two Matrix4 instances
- *
- * // a = [10.5, 14.5, 18.5, 22.5]
- * // [11.5, 15.5, 19.5, 23.5]
- * // [12.5, 16.5, 20.5, 24.5]
- * // [13.5, 17.5, 21.5, 25.5]
- *
- * // b = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- *
- * if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){
- * console.log("Difference between both the matrices is less than 0.1");
- * } else {
- * console.log("Difference between both the matrices is not less than 0.1");
- * }
- *
- * //Prints "Difference between both the matrices is not less than 0.1" on the console
- */
- Matrix4.equalsEpsilon = function (left, right, epsilon) {
- epsilon = defaultValue.defaultValue(epsilon, 0);
-
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- Math.abs(left[0] - right[0]) <= epsilon &&
- Math.abs(left[1] - right[1]) <= epsilon &&
- Math.abs(left[2] - right[2]) <= epsilon &&
- Math.abs(left[3] - right[3]) <= epsilon &&
- Math.abs(left[4] - right[4]) <= epsilon &&
- Math.abs(left[5] - right[5]) <= epsilon &&
- Math.abs(left[6] - right[6]) <= epsilon &&
- Math.abs(left[7] - right[7]) <= epsilon &&
- Math.abs(left[8] - right[8]) <= epsilon &&
- Math.abs(left[9] - right[9]) <= epsilon &&
- Math.abs(left[10] - right[10]) <= epsilon &&
- Math.abs(left[11] - right[11]) <= epsilon &&
- Math.abs(left[12] - right[12]) <= epsilon &&
- Math.abs(left[13] - right[13]) <= epsilon &&
- Math.abs(left[14] - right[14]) <= epsilon &&
- Math.abs(left[15] - right[15]) <= epsilon)
- );
- };
-
- /**
- * Gets the translation portion of the provided matrix, assuming the matrix is an affine transformation matrix.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {Cartesian3} result The object onto which to store the result.
- * @returns {Cartesian3} The modified result parameter.
- */
- Matrix4.getTranslation = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = matrix[12];
- result.y = matrix[13];
- result.z = matrix[14];
- return result;
- };
-
- /**
- * Gets the upper left 3x3 matrix of the provided matrix.
- *
- * @param {Matrix4} matrix The matrix to use.
- * @param {Matrix3} result The object onto which to store the result.
- * @returns {Matrix3} The modified result parameter.
- *
- * @example
- * // returns a Matrix3 instance from a Matrix4 instance
- *
- * // m = [10.0, 14.0, 18.0, 22.0]
- * // [11.0, 15.0, 19.0, 23.0]
- * // [12.0, 16.0, 20.0, 24.0]
- * // [13.0, 17.0, 21.0, 25.0]
- *
- * const b = new Cesium.Matrix3();
- * Cesium.Matrix4.getMatrix3(m,b);
- *
- * // b = [10.0, 14.0, 18.0]
- * // [11.0, 15.0, 19.0]
- * // [12.0, 16.0, 20.0]
- */
- Matrix4.getMatrix3 = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[4];
- result[4] = matrix[5];
- result[5] = matrix[6];
- result[6] = matrix[8];
- result[7] = matrix[9];
- result[8] = matrix[10];
- return result;
- };
-
- const scratchInverseRotation = new Matrix3.Matrix3();
- const scratchMatrix3Zero = new Matrix3.Matrix3();
- const scratchBottomRow = new Cartesian4();
- const scratchExpectedBottomRow = new Cartesian4(0.0, 0.0, 0.0, 1.0);
-
- /**
- * Computes the inverse of the provided matrix using Cramers Rule.
- * If the determinant is zero, the matrix can not be inverted, and an exception is thrown.
- * If the matrix is a proper rigid transformation, it is more efficient
- * to invert it with {@link Matrix4.inverseTransformation}.
- *
- * @param {Matrix4} matrix The matrix to invert.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- *
- * @exception {RuntimeError} matrix is not invertible because its determinate is zero.
- */
- Matrix4.inverse = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- //
- // Ported from:
- // ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf
- //
- const src0 = matrix[0];
- const src1 = matrix[4];
- const src2 = matrix[8];
- const src3 = matrix[12];
- const src4 = matrix[1];
- const src5 = matrix[5];
- const src6 = matrix[9];
- const src7 = matrix[13];
- const src8 = matrix[2];
- const src9 = matrix[6];
- const src10 = matrix[10];
- const src11 = matrix[14];
- const src12 = matrix[3];
- const src13 = matrix[7];
- const src14 = matrix[11];
- const src15 = matrix[15];
-
- // calculate pairs for first 8 elements (cofactors)
- let tmp0 = src10 * src15;
- let tmp1 = src11 * src14;
- let tmp2 = src9 * src15;
- let tmp3 = src11 * src13;
- let tmp4 = src9 * src14;
- let tmp5 = src10 * src13;
- let tmp6 = src8 * src15;
- let tmp7 = src11 * src12;
- let tmp8 = src8 * src14;
- let tmp9 = src10 * src12;
- let tmp10 = src8 * src13;
- let tmp11 = src9 * src12;
-
- // calculate first 8 elements (cofactors)
- const dst0 =
- tmp0 * src5 +
- tmp3 * src6 +
- tmp4 * src7 -
- (tmp1 * src5 + tmp2 * src6 + tmp5 * src7);
- const dst1 =
- tmp1 * src4 +
- tmp6 * src6 +
- tmp9 * src7 -
- (tmp0 * src4 + tmp7 * src6 + tmp8 * src7);
- const dst2 =
- tmp2 * src4 +
- tmp7 * src5 +
- tmp10 * src7 -
- (tmp3 * src4 + tmp6 * src5 + tmp11 * src7);
- const dst3 =
- tmp5 * src4 +
- tmp8 * src5 +
- tmp11 * src6 -
- (tmp4 * src4 + tmp9 * src5 + tmp10 * src6);
- const dst4 =
- tmp1 * src1 +
- tmp2 * src2 +
- tmp5 * src3 -
- (tmp0 * src1 + tmp3 * src2 + tmp4 * src3);
- const dst5 =
- tmp0 * src0 +
- tmp7 * src2 +
- tmp8 * src3 -
- (tmp1 * src0 + tmp6 * src2 + tmp9 * src3);
- const dst6 =
- tmp3 * src0 +
- tmp6 * src1 +
- tmp11 * src3 -
- (tmp2 * src0 + tmp7 * src1 + tmp10 * src3);
- const dst7 =
- tmp4 * src0 +
- tmp9 * src1 +
- tmp10 * src2 -
- (tmp5 * src0 + tmp8 * src1 + tmp11 * src2);
-
- // calculate pairs for second 8 elements (cofactors)
- tmp0 = src2 * src7;
- tmp1 = src3 * src6;
- tmp2 = src1 * src7;
- tmp3 = src3 * src5;
- tmp4 = src1 * src6;
- tmp5 = src2 * src5;
- tmp6 = src0 * src7;
- tmp7 = src3 * src4;
- tmp8 = src0 * src6;
- tmp9 = src2 * src4;
- tmp10 = src0 * src5;
- tmp11 = src1 * src4;
-
- // calculate second 8 elements (cofactors)
- const dst8 =
- tmp0 * src13 +
- tmp3 * src14 +
- tmp4 * src15 -
- (tmp1 * src13 + tmp2 * src14 + tmp5 * src15);
- const dst9 =
- tmp1 * src12 +
- tmp6 * src14 +
- tmp9 * src15 -
- (tmp0 * src12 + tmp7 * src14 + tmp8 * src15);
- const dst10 =
- tmp2 * src12 +
- tmp7 * src13 +
- tmp10 * src15 -
- (tmp3 * src12 + tmp6 * src13 + tmp11 * src15);
- const dst11 =
- tmp5 * src12 +
- tmp8 * src13 +
- tmp11 * src14 -
- (tmp4 * src12 + tmp9 * src13 + tmp10 * src14);
- const dst12 =
- tmp2 * src10 +
- tmp5 * src11 +
- tmp1 * src9 -
- (tmp4 * src11 + tmp0 * src9 + tmp3 * src10);
- const dst13 =
- tmp8 * src11 +
- tmp0 * src8 +
- tmp7 * src10 -
- (tmp6 * src10 + tmp9 * src11 + tmp1 * src8);
- const dst14 =
- tmp6 * src9 +
- tmp11 * src11 +
- tmp3 * src8 -
- (tmp10 * src11 + tmp2 * src8 + tmp7 * src9);
- const dst15 =
- tmp10 * src10 +
- tmp4 * src8 +
- tmp9 * src9 -
- (tmp8 * src9 + tmp11 * src10 + tmp5 * src8);
-
- // calculate determinant
- let det = src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
-
- if (Math.abs(det) < Math$1.CesiumMath.EPSILON21) {
- // Special case for a zero scale matrix that can occur, for example,
- // when a model's node has a [0, 0, 0] scale.
- if (
- Matrix3.Matrix3.equalsEpsilon(
- Matrix4.getMatrix3(matrix, scratchInverseRotation),
- scratchMatrix3Zero,
- Math$1.CesiumMath.EPSILON7
- ) &&
- Cartesian4.equals(
- Matrix4.getRow(matrix, 3, scratchBottomRow),
- scratchExpectedBottomRow
- )
- ) {
- result[0] = 0.0;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = 0.0;
- result[4] = 0.0;
- result[5] = 0.0;
- result[6] = 0.0;
- result[7] = 0.0;
- result[8] = 0.0;
- result[9] = 0.0;
- result[10] = 0.0;
- result[11] = 0.0;
- result[12] = -matrix[12];
- result[13] = -matrix[13];
- result[14] = -matrix[14];
- result[15] = 1.0;
- return result;
- }
-
- throw new RuntimeError.RuntimeError(
- "matrix is not invertible because its determinate is zero."
- );
- }
-
- // calculate matrix inverse
- det = 1.0 / det;
-
- result[0] = dst0 * det;
- result[1] = dst1 * det;
- result[2] = dst2 * det;
- result[3] = dst3 * det;
- result[4] = dst4 * det;
- result[5] = dst5 * det;
- result[6] = dst6 * det;
- result[7] = dst7 * det;
- result[8] = dst8 * det;
- result[9] = dst9 * det;
- result[10] = dst10 * det;
- result[11] = dst11 * det;
- result[12] = dst12 * det;
- result[13] = dst13 * det;
- result[14] = dst14 * det;
- result[15] = dst15 * det;
- return result;
- };
-
- /**
- * Computes the inverse of the provided matrix assuming it is a proper rigid matrix,
- * where the upper left 3x3 elements are a rotation matrix,
- * and the upper three elements in the fourth column are the translation.
- * The bottom row is assumed to be [0, 0, 0, 1].
- * The matrix is not verified to be in the proper form.
- * This method is faster than computing the inverse for a general 4x4
- * matrix using {@link Matrix4.inverse}.
- *
- * @param {Matrix4} matrix The matrix to invert.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.inverseTransformation = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- //This function is an optimized version of the below 4 lines.
- //const rT = Matrix3.transpose(Matrix4.getMatrix3(matrix));
- //const rTN = Matrix3.negate(rT);
- //const rTT = Matrix3.multiplyByVector(rTN, Matrix4.getTranslation(matrix));
- //return Matrix4.fromRotationTranslation(rT, rTT, result);
-
- const matrix0 = matrix[0];
- const matrix1 = matrix[1];
- const matrix2 = matrix[2];
- const matrix4 = matrix[4];
- const matrix5 = matrix[5];
- const matrix6 = matrix[6];
- const matrix8 = matrix[8];
- const matrix9 = matrix[9];
- const matrix10 = matrix[10];
-
- const vX = matrix[12];
- const vY = matrix[13];
- const vZ = matrix[14];
-
- const x = -matrix0 * vX - matrix1 * vY - matrix2 * vZ;
- const y = -matrix4 * vX - matrix5 * vY - matrix6 * vZ;
- const z = -matrix8 * vX - matrix9 * vY - matrix10 * vZ;
-
- result[0] = matrix0;
- result[1] = matrix4;
- result[2] = matrix8;
- result[3] = 0.0;
- result[4] = matrix1;
- result[5] = matrix5;
- result[6] = matrix9;
- result[7] = 0.0;
- result[8] = matrix2;
- result[9] = matrix6;
- result[10] = matrix10;
- result[11] = 0.0;
- result[12] = x;
- result[13] = y;
- result[14] = z;
- result[15] = 1.0;
- return result;
- };
-
- const scratchTransposeMatrix = new Matrix4();
-
- /**
- * Computes the inverse transpose of a matrix.
- *
- * @param {Matrix4} matrix The matrix to transpose and invert.
- * @param {Matrix4} result The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter.
- */
- Matrix4.inverseTranspose = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- return Matrix4.inverse(
- Matrix4.transpose(matrix, scratchTransposeMatrix),
- result
- );
- };
-
- /**
- * An immutable Matrix4 instance initialized to the identity matrix.
- *
- * @type {Matrix4}
- * @constant
- */
- Matrix4.IDENTITY = Object.freeze(
- new Matrix4(
- 1.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 1.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 1.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 1.0
- )
- );
-
- /**
- * An immutable Matrix4 instance initialized to the zero matrix.
- *
- * @type {Matrix4}
- * @constant
- */
- Matrix4.ZERO = Object.freeze(
- new Matrix4(
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0
- )
- );
-
- /**
- * The index into Matrix4 for column 0, row 0.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN0ROW0 = 0;
-
- /**
- * The index into Matrix4 for column 0, row 1.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN0ROW1 = 1;
-
- /**
- * The index into Matrix4 for column 0, row 2.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN0ROW2 = 2;
-
- /**
- * The index into Matrix4 for column 0, row 3.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN0ROW3 = 3;
-
- /**
- * The index into Matrix4 for column 1, row 0.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN1ROW0 = 4;
-
- /**
- * The index into Matrix4 for column 1, row 1.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN1ROW1 = 5;
-
- /**
- * The index into Matrix4 for column 1, row 2.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN1ROW2 = 6;
-
- /**
- * The index into Matrix4 for column 1, row 3.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN1ROW3 = 7;
-
- /**
- * The index into Matrix4 for column 2, row 0.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN2ROW0 = 8;
-
- /**
- * The index into Matrix4 for column 2, row 1.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN2ROW1 = 9;
-
- /**
- * The index into Matrix4 for column 2, row 2.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN2ROW2 = 10;
-
- /**
- * The index into Matrix4 for column 2, row 3.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN2ROW3 = 11;
-
- /**
- * The index into Matrix4 for column 3, row 0.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN3ROW0 = 12;
-
- /**
- * The index into Matrix4 for column 3, row 1.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN3ROW1 = 13;
-
- /**
- * The index into Matrix4 for column 3, row 2.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN3ROW2 = 14;
-
- /**
- * The index into Matrix4 for column 3, row 3.
- *
- * @type {number}
- * @constant
- */
- Matrix4.COLUMN3ROW3 = 15;
-
- Object.defineProperties(Matrix4.prototype, {
- /**
- * Gets the number of items in the collection.
- * @memberof Matrix4.prototype
- *
- * @type {number}
- */
- length: {
- get: function () {
- return Matrix4.packedLength;
- },
- },
- });
-
- /**
- * Duplicates the provided Matrix4 instance.
- *
- * @param {Matrix4} [result] The object onto which to store the result.
- * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
- */
- Matrix4.prototype.clone = function (result) {
- return Matrix4.clone(this, result);
- };
-
- /**
- * Compares this matrix to the provided matrix componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Matrix4} [right] The right hand side matrix.
- * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Matrix4.prototype.equals = function (right) {
- return Matrix4.equals(this, right);
- };
-
- /**
- * @private
- */
- Matrix4.equalsArray = function (matrix, array, offset) {
- return (
- matrix[0] === array[offset] &&
- matrix[1] === array[offset + 1] &&
- matrix[2] === array[offset + 2] &&
- matrix[3] === array[offset + 3] &&
- matrix[4] === array[offset + 4] &&
- matrix[5] === array[offset + 5] &&
- matrix[6] === array[offset + 6] &&
- matrix[7] === array[offset + 7] &&
- matrix[8] === array[offset + 8] &&
- matrix[9] === array[offset + 9] &&
- matrix[10] === array[offset + 10] &&
- matrix[11] === array[offset + 11] &&
- matrix[12] === array[offset + 12] &&
- matrix[13] === array[offset + 13] &&
- matrix[14] === array[offset + 14] &&
- matrix[15] === array[offset + 15]
- );
- };
-
- /**
- * Compares this matrix to the provided matrix componentwise and returns
- * <code>true</code> if they are within the provided epsilon,
- * <code>false</code> otherwise.
- *
- * @param {Matrix4} [right] The right hand side matrix.
- * @param {number} [epsilon=0] The epsilon to use for equality testing.
- * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Matrix4.prototype.equalsEpsilon = function (right, epsilon) {
- return Matrix4.equalsEpsilon(this, right, epsilon);
- };
-
- /**
- * Computes a string representing this Matrix with each row being
- * on a separate line and in the format '(column0, column1, column2, column3)'.
- *
- * @returns {string} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
- */
- Matrix4.prototype.toString = function () {
- return (
- `(${this[0]}, ${this[4]}, ${this[8]}, ${this[12]})\n` +
- `(${this[1]}, ${this[5]}, ${this[9]}, ${this[13]})\n` +
- `(${this[2]}, ${this[6]}, ${this[10]}, ${this[14]})\n` +
- `(${this[3]}, ${this[7]}, ${this[11]}, ${this[15]})`
- );
- };
-
- /**
- * A two dimensional region specified as longitude and latitude coordinates.
- *
- * @alias Rectangle
- * @constructor
- *
- * @param {number} [west=0.0] The westernmost longitude, in radians, in the range [-Pi, Pi].
- * @param {number} [south=0.0] The southernmost latitude, in radians, in the range [-Pi/2, Pi/2].
- * @param {number} [east=0.0] The easternmost longitude, in radians, in the range [-Pi, Pi].
- * @param {number} [north=0.0] The northernmost latitude, in radians, in the range [-Pi/2, Pi/2].
- *
- * @see Packable
- */
- function Rectangle(west, south, east, north) {
- /**
- * The westernmost longitude in radians in the range [-Pi, Pi].
- *
- * @type {number}
- * @default 0.0
- */
- this.west = defaultValue.defaultValue(west, 0.0);
-
- /**
- * The southernmost latitude in radians in the range [-Pi/2, Pi/2].
- *
- * @type {number}
- * @default 0.0
- */
- this.south = defaultValue.defaultValue(south, 0.0);
-
- /**
- * The easternmost longitude in radians in the range [-Pi, Pi].
- *
- * @type {number}
- * @default 0.0
- */
- this.east = defaultValue.defaultValue(east, 0.0);
-
- /**
- * The northernmost latitude in radians in the range [-Pi/2, Pi/2].
- *
- * @type {number}
- * @default 0.0
- */
- this.north = defaultValue.defaultValue(north, 0.0);
- }
-
- Object.defineProperties(Rectangle.prototype, {
- /**
- * Gets the width of the rectangle in radians.
- * @memberof Rectangle.prototype
- * @type {number}
- * @readonly
- */
- width: {
- get: function () {
- return Rectangle.computeWidth(this);
- },
- },
-
- /**
- * Gets the height of the rectangle in radians.
- * @memberof Rectangle.prototype
- * @type {number}
- * @readonly
- */
- height: {
- get: function () {
- return Rectangle.computeHeight(this);
- },
- },
- });
-
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- Rectangle.packedLength = 4;
-
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Rectangle} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- Rectangle.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- array[startingIndex++] = value.west;
- array[startingIndex++] = value.south;
- array[startingIndex++] = value.east;
- array[startingIndex] = value.north;
-
- return array;
- };
-
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Rectangle} [result] The object into which to store the result.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if one was not provided.
- */
- Rectangle.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- if (!defaultValue.defined(result)) {
- result = new Rectangle();
- }
-
- result.west = array[startingIndex++];
- result.south = array[startingIndex++];
- result.east = array[startingIndex++];
- result.north = array[startingIndex];
- return result;
- };
-
- /**
- * Computes the width of a rectangle in radians.
- * @param {Rectangle} rectangle The rectangle to compute the width of.
- * @returns {number} The width.
- */
- Rectangle.computeWidth = function (rectangle) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
- let east = rectangle.east;
- const west = rectangle.west;
- if (east < west) {
- east += Math$1.CesiumMath.TWO_PI;
- }
- return east - west;
- };
-
- /**
- * Computes the height of a rectangle in radians.
- * @param {Rectangle} rectangle The rectangle to compute the height of.
- * @returns {number} The height.
- */
- Rectangle.computeHeight = function (rectangle) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
- return rectangle.north - rectangle.south;
- };
-
- /**
- * Creates a rectangle given the boundary longitude and latitude in degrees.
- *
- * @param {number} [west=0.0] The westernmost longitude in degrees in the range [-180.0, 180.0].
- * @param {number} [south=0.0] The southernmost latitude in degrees in the range [-90.0, 90.0].
- * @param {number} [east=0.0] The easternmost longitude in degrees in the range [-180.0, 180.0].
- * @param {number} [north=0.0] The northernmost latitude in degrees in the range [-90.0, 90.0].
- * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- *
- * @example
- * const rectangle = Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0);
- */
- Rectangle.fromDegrees = function (west, south, east, north, result) {
- west = Math$1.CesiumMath.toRadians(defaultValue.defaultValue(west, 0.0));
- south = Math$1.CesiumMath.toRadians(defaultValue.defaultValue(south, 0.0));
- east = Math$1.CesiumMath.toRadians(defaultValue.defaultValue(east, 0.0));
- north = Math$1.CesiumMath.toRadians(defaultValue.defaultValue(north, 0.0));
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
-
- result.west = west;
- result.south = south;
- result.east = east;
- result.north = north;
-
- return result;
- };
-
- /**
- * Creates a rectangle given the boundary longitude and latitude in radians.
- *
- * @param {number} [west=0.0] The westernmost longitude in radians in the range [-Math.PI, Math.PI].
- * @param {number} [south=0.0] The southernmost latitude in radians in the range [-Math.PI/2, Math.PI/2].
- * @param {number} [east=0.0] The easternmost longitude in radians in the range [-Math.PI, Math.PI].
- * @param {number} [north=0.0] The northernmost latitude in radians in the range [-Math.PI/2, Math.PI/2].
- * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- *
- * @example
- * const rectangle = Cesium.Rectangle.fromRadians(0.0, Math.PI/4, Math.PI/8, 3*Math.PI/4);
- */
- Rectangle.fromRadians = function (west, south, east, north, result) {
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
-
- result.west = defaultValue.defaultValue(west, 0.0);
- result.south = defaultValue.defaultValue(south, 0.0);
- result.east = defaultValue.defaultValue(east, 0.0);
- result.north = defaultValue.defaultValue(north, 0.0);
-
- return result;
- };
-
- /**
- * Creates the smallest possible Rectangle that encloses all positions in the provided array.
- *
- * @param {Cartographic[]} cartographics The list of Cartographic instances.
- * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- */
- Rectangle.fromCartographicArray = function (cartographics, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("cartographics", cartographics);
- //>>includeEnd('debug');
-
- let west = Number.MAX_VALUE;
- let east = -Number.MAX_VALUE;
- let westOverIDL = Number.MAX_VALUE;
- let eastOverIDL = -Number.MAX_VALUE;
- let south = Number.MAX_VALUE;
- let north = -Number.MAX_VALUE;
-
- for (let i = 0, len = cartographics.length; i < len; i++) {
- const position = cartographics[i];
- west = Math.min(west, position.longitude);
- east = Math.max(east, position.longitude);
- south = Math.min(south, position.latitude);
- north = Math.max(north, position.latitude);
-
- const lonAdjusted =
- position.longitude >= 0
- ? position.longitude
- : position.longitude + Math$1.CesiumMath.TWO_PI;
- westOverIDL = Math.min(westOverIDL, lonAdjusted);
- eastOverIDL = Math.max(eastOverIDL, lonAdjusted);
- }
-
- if (east - west > eastOverIDL - westOverIDL) {
- west = westOverIDL;
- east = eastOverIDL;
-
- if (east > Math$1.CesiumMath.PI) {
- east = east - Math$1.CesiumMath.TWO_PI;
- }
- if (west > Math$1.CesiumMath.PI) {
- west = west - Math$1.CesiumMath.TWO_PI;
- }
- }
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
-
- result.west = west;
- result.south = south;
- result.east = east;
- result.north = north;
- return result;
- };
-
- /**
- * Creates the smallest possible Rectangle that encloses all positions in the provided array.
- *
- * @param {Cartesian3[]} cartesians The list of Cartesian instances.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid the cartesians are on.
- * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- */
- Rectangle.fromCartesianArray = function (cartesians, ellipsoid, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("cartesians", cartesians);
- //>>includeEnd('debug');
- ellipsoid = defaultValue.defaultValue(ellipsoid, Matrix3.Ellipsoid.WGS84);
-
- let west = Number.MAX_VALUE;
- let east = -Number.MAX_VALUE;
- let westOverIDL = Number.MAX_VALUE;
- let eastOverIDL = -Number.MAX_VALUE;
- let south = Number.MAX_VALUE;
- let north = -Number.MAX_VALUE;
-
- for (let i = 0, len = cartesians.length; i < len; i++) {
- const position = ellipsoid.cartesianToCartographic(cartesians[i]);
- west = Math.min(west, position.longitude);
- east = Math.max(east, position.longitude);
- south = Math.min(south, position.latitude);
- north = Math.max(north, position.latitude);
-
- const lonAdjusted =
- position.longitude >= 0
- ? position.longitude
- : position.longitude + Math$1.CesiumMath.TWO_PI;
- westOverIDL = Math.min(westOverIDL, lonAdjusted);
- eastOverIDL = Math.max(eastOverIDL, lonAdjusted);
- }
-
- if (east - west > eastOverIDL - westOverIDL) {
- west = westOverIDL;
- east = eastOverIDL;
-
- if (east > Math$1.CesiumMath.PI) {
- east = east - Math$1.CesiumMath.TWO_PI;
- }
- if (west > Math$1.CesiumMath.PI) {
- west = west - Math$1.CesiumMath.TWO_PI;
- }
- }
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
-
- result.west = west;
- result.south = south;
- result.east = east;
- result.north = north;
- return result;
- };
-
- /**
- * Duplicates a Rectangle.
- *
- * @param {Rectangle} rectangle The rectangle to clone.
- * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided. (Returns undefined if rectangle is undefined)
- */
- Rectangle.clone = function (rectangle, result) {
- if (!defaultValue.defined(rectangle)) {
- return undefined;
- }
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(
- rectangle.west,
- rectangle.south,
- rectangle.east,
- rectangle.north
- );
- }
-
- result.west = rectangle.west;
- result.south = rectangle.south;
- result.east = rectangle.east;
- result.north = rectangle.north;
- return result;
- };
-
- /**
- * Compares the provided Rectangles componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Rectangle} [left] The first Rectangle.
- * @param {Rectangle} [right] The second Rectangle.
- * @param {number} [absoluteEpsilon=0] The absolute epsilon tolerance to use for equality testing.
- * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Rectangle.equalsEpsilon = function (left, right, absoluteEpsilon) {
- absoluteEpsilon = defaultValue.defaultValue(absoluteEpsilon, 0);
-
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- Math.abs(left.west - right.west) <= absoluteEpsilon &&
- Math.abs(left.south - right.south) <= absoluteEpsilon &&
- Math.abs(left.east - right.east) <= absoluteEpsilon &&
- Math.abs(left.north - right.north) <= absoluteEpsilon)
- );
- };
-
- /**
- * Duplicates this Rectangle.
- *
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- */
- Rectangle.prototype.clone = function (result) {
- return Rectangle.clone(this, result);
- };
-
- /**
- * Compares the provided Rectangle with this Rectangle componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Rectangle} [other] The Rectangle to compare.
- * @returns {boolean} <code>true</code> if the Rectangles are equal, <code>false</code> otherwise.
- */
- Rectangle.prototype.equals = function (other) {
- return Rectangle.equals(this, other);
- };
-
- /**
- * Compares the provided rectangles and returns <code>true</code> if they are equal,
- * <code>false</code> otherwise.
- *
- * @param {Rectangle} [left] The first Rectangle.
- * @param {Rectangle} [right] The second Rectangle.
- * @returns {boolean} <code>true</code> if left and right are equal; otherwise <code>false</code>.
- */
- Rectangle.equals = function (left, right) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- left.west === right.west &&
- left.south === right.south &&
- left.east === right.east &&
- left.north === right.north)
- );
- };
-
- /**
- * Compares the provided Rectangle with this Rectangle componentwise and returns
- * <code>true</code> if they are within the provided epsilon,
- * <code>false</code> otherwise.
- *
- * @param {Rectangle} [other] The Rectangle to compare.
- * @param {number} [epsilon=0] The epsilon to use for equality testing.
- * @returns {boolean} <code>true</code> if the Rectangles are within the provided epsilon, <code>false</code> otherwise.
- */
- Rectangle.prototype.equalsEpsilon = function (other, epsilon) {
- return Rectangle.equalsEpsilon(this, other, epsilon);
- };
-
- /**
- * Checks a Rectangle's properties and throws if they are not in valid ranges.
- *
- * @param {Rectangle} rectangle The rectangle to validate
- *
- * @exception {DeveloperError} <code>north</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
- * @exception {DeveloperError} <code>south</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
- * @exception {DeveloperError} <code>east</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
- * @exception {DeveloperError} <code>west</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
- */
- Rectangle.validate = function (rectangle) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
-
- const north = rectangle.north;
- Check.Check.typeOf.number.greaterThanOrEquals(
- "north",
- north,
- -Math$1.CesiumMath.PI_OVER_TWO
- );
- Check.Check.typeOf.number.lessThanOrEquals("north", north, Math$1.CesiumMath.PI_OVER_TWO);
-
- const south = rectangle.south;
- Check.Check.typeOf.number.greaterThanOrEquals(
- "south",
- south,
- -Math$1.CesiumMath.PI_OVER_TWO
- );
- Check.Check.typeOf.number.lessThanOrEquals("south", south, Math$1.CesiumMath.PI_OVER_TWO);
-
- const west = rectangle.west;
- Check.Check.typeOf.number.greaterThanOrEquals("west", west, -Math.PI);
- Check.Check.typeOf.number.lessThanOrEquals("west", west, Math.PI);
-
- const east = rectangle.east;
- Check.Check.typeOf.number.greaterThanOrEquals("east", east, -Math.PI);
- Check.Check.typeOf.number.lessThanOrEquals("east", east, Math.PI);
- //>>includeEnd('debug');
- };
-
- /**
- * Computes the southwest corner of a rectangle.
- *
- * @param {Rectangle} rectangle The rectangle for which to find the corner
- * @param {Cartographic} [result] The object onto which to store the result.
- * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
- */
- Rectangle.southwest = function (rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix3.Cartographic(rectangle.west, rectangle.south);
- }
- result.longitude = rectangle.west;
- result.latitude = rectangle.south;
- result.height = 0.0;
- return result;
- };
-
- /**
- * Computes the northwest corner of a rectangle.
- *
- * @param {Rectangle} rectangle The rectangle for which to find the corner
- * @param {Cartographic} [result] The object onto which to store the result.
- * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
- */
- Rectangle.northwest = function (rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix3.Cartographic(rectangle.west, rectangle.north);
- }
- result.longitude = rectangle.west;
- result.latitude = rectangle.north;
- result.height = 0.0;
- return result;
- };
-
- /**
- * Computes the northeast corner of a rectangle.
- *
- * @param {Rectangle} rectangle The rectangle for which to find the corner
- * @param {Cartographic} [result] The object onto which to store the result.
- * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
- */
- Rectangle.northeast = function (rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix3.Cartographic(rectangle.east, rectangle.north);
- }
- result.longitude = rectangle.east;
- result.latitude = rectangle.north;
- result.height = 0.0;
- return result;
- };
-
- /**
- * Computes the southeast corner of a rectangle.
- *
- * @param {Rectangle} rectangle The rectangle for which to find the corner
- * @param {Cartographic} [result] The object onto which to store the result.
- * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
- */
- Rectangle.southeast = function (rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix3.Cartographic(rectangle.east, rectangle.south);
- }
- result.longitude = rectangle.east;
- result.latitude = rectangle.south;
- result.height = 0.0;
- return result;
- };
-
- /**
- * Computes the center of a rectangle.
- *
- * @param {Rectangle} rectangle The rectangle for which to find the center
- * @param {Cartographic} [result] The object onto which to store the result.
- * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
- */
- Rectangle.center = function (rectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- let east = rectangle.east;
- const west = rectangle.west;
-
- if (east < west) {
- east += Math$1.CesiumMath.TWO_PI;
- }
-
- const longitude = Math$1.CesiumMath.negativePiToPi((west + east) * 0.5);
- const latitude = (rectangle.south + rectangle.north) * 0.5;
-
- if (!defaultValue.defined(result)) {
- return new Matrix3.Cartographic(longitude, latitude);
- }
-
- result.longitude = longitude;
- result.latitude = latitude;
- result.height = 0.0;
- return result;
- };
-
- /**
- * Computes the intersection of two rectangles. This function assumes that the rectangle's coordinates are
- * latitude and longitude in radians and produces a correct intersection, taking into account the fact that
- * the same angle can be represented with multiple values as well as the wrapping of longitude at the
- * anti-meridian. For a simple intersection that ignores these factors and can be used with projected
- * coordinates, see {@link Rectangle.simpleIntersection}.
- *
- * @param {Rectangle} rectangle On rectangle to find an intersection
- * @param {Rectangle} otherRectangle Another rectangle to find an intersection
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle|undefined} The modified result parameter, a new Rectangle instance if none was provided or undefined if there is no intersection.
- */
- Rectangle.intersection = function (rectangle, otherRectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.object("otherRectangle", otherRectangle);
- //>>includeEnd('debug');
-
- let rectangleEast = rectangle.east;
- let rectangleWest = rectangle.west;
-
- let otherRectangleEast = otherRectangle.east;
- let otherRectangleWest = otherRectangle.west;
-
- if (rectangleEast < rectangleWest && otherRectangleEast > 0.0) {
- rectangleEast += Math$1.CesiumMath.TWO_PI;
- } else if (otherRectangleEast < otherRectangleWest && rectangleEast > 0.0) {
- otherRectangleEast += Math$1.CesiumMath.TWO_PI;
- }
-
- if (rectangleEast < rectangleWest && otherRectangleWest < 0.0) {
- otherRectangleWest += Math$1.CesiumMath.TWO_PI;
- } else if (otherRectangleEast < otherRectangleWest && rectangleWest < 0.0) {
- rectangleWest += Math$1.CesiumMath.TWO_PI;
- }
-
- const west = Math$1.CesiumMath.negativePiToPi(
- Math.max(rectangleWest, otherRectangleWest)
- );
- const east = Math$1.CesiumMath.negativePiToPi(
- Math.min(rectangleEast, otherRectangleEast)
- );
-
- if (
- (rectangle.west < rectangle.east ||
- otherRectangle.west < otherRectangle.east) &&
- east <= west
- ) {
- return undefined;
- }
-
- const south = Math.max(rectangle.south, otherRectangle.south);
- const north = Math.min(rectangle.north, otherRectangle.north);
-
- if (south >= north) {
- return undefined;
- }
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
- result.west = west;
- result.south = south;
- result.east = east;
- result.north = north;
- return result;
- };
-
- /**
- * Computes a simple intersection of two rectangles. Unlike {@link Rectangle.intersection}, this function
- * does not attempt to put the angular coordinates into a consistent range or to account for crossing the
- * anti-meridian. As such, it can be used for rectangles where the coordinates are not simply latitude
- * and longitude (i.e. projected coordinates).
- *
- * @param {Rectangle} rectangle On rectangle to find an intersection
- * @param {Rectangle} otherRectangle Another rectangle to find an intersection
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle|undefined} The modified result parameter, a new Rectangle instance if none was provided or undefined if there is no intersection.
- */
- Rectangle.simpleIntersection = function (rectangle, otherRectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.object("otherRectangle", otherRectangle);
- //>>includeEnd('debug');
-
- const west = Math.max(rectangle.west, otherRectangle.west);
- const south = Math.max(rectangle.south, otherRectangle.south);
- const east = Math.min(rectangle.east, otherRectangle.east);
- const north = Math.min(rectangle.north, otherRectangle.north);
-
- if (south >= north || west >= east) {
- return undefined;
- }
-
- if (!defaultValue.defined(result)) {
- return new Rectangle(west, south, east, north);
- }
-
- result.west = west;
- result.south = south;
- result.east = east;
- result.north = north;
- return result;
- };
-
- /**
- * Computes a rectangle that is the union of two rectangles.
- *
- * @param {Rectangle} rectangle A rectangle to enclose in rectangle.
- * @param {Rectangle} otherRectangle A rectangle to enclose in a rectangle.
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- */
- Rectangle.union = function (rectangle, otherRectangle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.object("otherRectangle", otherRectangle);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Rectangle();
- }
-
- let rectangleEast = rectangle.east;
- let rectangleWest = rectangle.west;
-
- let otherRectangleEast = otherRectangle.east;
- let otherRectangleWest = otherRectangle.west;
-
- if (rectangleEast < rectangleWest && otherRectangleEast > 0.0) {
- rectangleEast += Math$1.CesiumMath.TWO_PI;
- } else if (otherRectangleEast < otherRectangleWest && rectangleEast > 0.0) {
- otherRectangleEast += Math$1.CesiumMath.TWO_PI;
- }
-
- if (rectangleEast < rectangleWest && otherRectangleWest < 0.0) {
- otherRectangleWest += Math$1.CesiumMath.TWO_PI;
- } else if (otherRectangleEast < otherRectangleWest && rectangleWest < 0.0) {
- rectangleWest += Math$1.CesiumMath.TWO_PI;
- }
-
- const west = Math$1.CesiumMath.negativePiToPi(
- Math.min(rectangleWest, otherRectangleWest)
- );
- const east = Math$1.CesiumMath.negativePiToPi(
- Math.max(rectangleEast, otherRectangleEast)
- );
-
- result.west = west;
- result.south = Math.min(rectangle.south, otherRectangle.south);
- result.east = east;
- result.north = Math.max(rectangle.north, otherRectangle.north);
-
- return result;
- };
-
- /**
- * Computes a rectangle by enlarging the provided rectangle until it contains the provided cartographic.
- *
- * @param {Rectangle} rectangle A rectangle to expand.
- * @param {Cartographic} cartographic A cartographic to enclose in a rectangle.
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if one was not provided.
- */
- Rectangle.expand = function (rectangle, cartographic, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.object("cartographic", cartographic);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Rectangle();
- }
-
- result.west = Math.min(rectangle.west, cartographic.longitude);
- result.south = Math.min(rectangle.south, cartographic.latitude);
- result.east = Math.max(rectangle.east, cartographic.longitude);
- result.north = Math.max(rectangle.north, cartographic.latitude);
-
- return result;
- };
-
- /**
- * Returns true if the cartographic is on or inside the rectangle, false otherwise.
- *
- * @param {Rectangle} rectangle The rectangle
- * @param {Cartographic} cartographic The cartographic to test.
- * @returns {boolean} true if the provided cartographic is inside the rectangle, false otherwise.
- */
- Rectangle.contains = function (rectangle, cartographic) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.object("cartographic", cartographic);
- //>>includeEnd('debug');
-
- let longitude = cartographic.longitude;
- const latitude = cartographic.latitude;
-
- const west = rectangle.west;
- let east = rectangle.east;
-
- if (east < west) {
- east += Math$1.CesiumMath.TWO_PI;
- if (longitude < 0.0) {
- longitude += Math$1.CesiumMath.TWO_PI;
- }
- }
- return (
- (longitude > west ||
- Math$1.CesiumMath.equalsEpsilon(longitude, west, Math$1.CesiumMath.EPSILON14)) &&
- (longitude < east ||
- Math$1.CesiumMath.equalsEpsilon(longitude, east, Math$1.CesiumMath.EPSILON14)) &&
- latitude >= rectangle.south &&
- latitude <= rectangle.north
- );
- };
-
- const subsampleLlaScratch = new Matrix3.Cartographic();
- /**
- * Samples a rectangle so that it includes a list of Cartesian points suitable for passing to
- * {@link BoundingSphere#fromPoints}. Sampling is necessary to account
- * for rectangles that cover the poles or cross the equator.
- *
- * @param {Rectangle} rectangle The rectangle to subsample.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to use.
- * @param {number} [surfaceHeight=0.0] The height of the rectangle above the ellipsoid.
- * @param {Cartesian3[]} [result] The array of Cartesians onto which to store the result.
- * @returns {Cartesian3[]} The modified result parameter or a new Array of Cartesians instances if none was provided.
- */
- Rectangle.subsample = function (rectangle, ellipsoid, surfaceHeight, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- //>>includeEnd('debug');
-
- ellipsoid = defaultValue.defaultValue(ellipsoid, Matrix3.Ellipsoid.WGS84);
- surfaceHeight = defaultValue.defaultValue(surfaceHeight, 0.0);
-
- if (!defaultValue.defined(result)) {
- result = [];
- }
- let length = 0;
-
- const north = rectangle.north;
- const south = rectangle.south;
- const east = rectangle.east;
- const west = rectangle.west;
-
- const lla = subsampleLlaScratch;
- lla.height = surfaceHeight;
-
- lla.longitude = west;
- lla.latitude = north;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
-
- lla.longitude = east;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
-
- lla.latitude = south;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
-
- lla.longitude = west;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
-
- if (north < 0.0) {
- lla.latitude = north;
- } else if (south > 0.0) {
- lla.latitude = south;
- } else {
- lla.latitude = 0.0;
- }
-
- for (let i = 1; i < 8; ++i) {
- lla.longitude = -Math.PI + i * Math$1.CesiumMath.PI_OVER_TWO;
- if (Rectangle.contains(rectangle, lla)) {
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
- }
- }
-
- if (lla.latitude === 0.0) {
- lla.longitude = west;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
- lla.longitude = east;
- result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
- length++;
- }
- result.length = length;
- return result;
- };
-
- /**
- * Computes a subsection of a rectangle from normalized coordinates in the range [0.0, 1.0].
- *
- * @param {Rectangle} rectangle The rectangle to subsection.
- * @param {number} westLerp The west interpolation factor in the range [0.0, 1.0]. Must be less than or equal to eastLerp.
- * @param {number} southLerp The south interpolation factor in the range [0.0, 1.0]. Must be less than or equal to northLerp.
- * @param {number} eastLerp The east interpolation factor in the range [0.0, 1.0]. Must be greater than or equal to westLerp.
- * @param {number} northLerp The north interpolation factor in the range [0.0, 1.0]. Must be greater than or equal to southLerp.
- * @param {Rectangle} [result] The object onto which to store the result.
- * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
- */
- Rectangle.subsection = function (
- rectangle,
- westLerp,
- southLerp,
- eastLerp,
- northLerp,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("rectangle", rectangle);
- Check.Check.typeOf.number.greaterThanOrEquals("westLerp", westLerp, 0.0);
- Check.Check.typeOf.number.lessThanOrEquals("westLerp", westLerp, 1.0);
- Check.Check.typeOf.number.greaterThanOrEquals("southLerp", southLerp, 0.0);
- Check.Check.typeOf.number.lessThanOrEquals("southLerp", southLerp, 1.0);
- Check.Check.typeOf.number.greaterThanOrEquals("eastLerp", eastLerp, 0.0);
- Check.Check.typeOf.number.lessThanOrEquals("eastLerp", eastLerp, 1.0);
- Check.Check.typeOf.number.greaterThanOrEquals("northLerp", northLerp, 0.0);
- Check.Check.typeOf.number.lessThanOrEquals("northLerp", northLerp, 1.0);
-
- Check.Check.typeOf.number.lessThanOrEquals("westLerp", westLerp, eastLerp);
- Check.Check.typeOf.number.lessThanOrEquals("southLerp", southLerp, northLerp);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- result = new Rectangle();
- }
-
- // This function doesn't use CesiumMath.lerp because it has floating point precision problems
- // when the start and end values are the same but the t changes.
-
- if (rectangle.west <= rectangle.east) {
- const width = rectangle.east - rectangle.west;
- result.west = rectangle.west + westLerp * width;
- result.east = rectangle.west + eastLerp * width;
- } else {
- const width = Math$1.CesiumMath.TWO_PI + rectangle.east - rectangle.west;
- result.west = Math$1.CesiumMath.negativePiToPi(rectangle.west + westLerp * width);
- result.east = Math$1.CesiumMath.negativePiToPi(rectangle.west + eastLerp * width);
- }
- const height = rectangle.north - rectangle.south;
- result.south = rectangle.south + southLerp * height;
- result.north = rectangle.south + northLerp * height;
-
- // Fix floating point precision problems when t = 1
- if (westLerp === 1.0) {
- result.west = rectangle.east;
- }
- if (eastLerp === 1.0) {
- result.east = rectangle.east;
- }
- if (southLerp === 1.0) {
- result.south = rectangle.north;
- }
- if (northLerp === 1.0) {
- result.north = rectangle.north;
- }
-
- return result;
- };
-
- /**
- * The largest possible rectangle.
- *
- * @type {Rectangle}
- * @constant
- */
- Rectangle.MAX_VALUE = Object.freeze(
- new Rectangle(
- -Math.PI,
- -Math$1.CesiumMath.PI_OVER_TWO,
- Math.PI,
- Math$1.CesiumMath.PI_OVER_TWO
- )
- );
-
- /**
- * A 2D Cartesian point.
- * @alias Cartesian2
- * @constructor
- *
- * @param {number} [x=0.0] The X component.
- * @param {number} [y=0.0] The Y component.
- *
- * @see Cartesian3
- * @see Cartesian4
- * @see Packable
- */
- function Cartesian2(x, y) {
- /**
- * The X component.
- * @type {number}
- * @default 0.0
- */
- this.x = defaultValue.defaultValue(x, 0.0);
-
- /**
- * The Y component.
- * @type {number}
- * @default 0.0
- */
- this.y = defaultValue.defaultValue(y, 0.0);
- }
-
- /**
- * Creates a Cartesian2 instance from x and y coordinates.
- *
- * @param {number} x The x coordinate.
- * @param {number} y The y coordinate.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromElements = function (x, y, result) {
- if (!defaultValue.defined(result)) {
- return new Cartesian2(x, y);
- }
-
- result.x = x;
- result.y = y;
- return result;
- };
-
- /**
- * Duplicates a Cartesian2 instance.
- *
- * @param {Cartesian2} cartesian The Cartesian to duplicate.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. (Returns undefined if cartesian is undefined)
- */
- Cartesian2.clone = function (cartesian, result) {
- if (!defaultValue.defined(cartesian)) {
- return undefined;
- }
- if (!defaultValue.defined(result)) {
- return new Cartesian2(cartesian.x, cartesian.y);
- }
-
- result.x = cartesian.x;
- result.y = cartesian.y;
- return result;
- };
-
- /**
- * Creates a Cartesian2 instance from an existing Cartesian3. This simply takes the
- * x and y properties of the Cartesian3 and drops z.
- * @function
- *
- * @param {Cartesian3} cartesian The Cartesian3 instance to create a Cartesian2 instance from.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromCartesian3 = Cartesian2.clone;
-
- /**
- * Creates a Cartesian2 instance from an existing Cartesian4. This simply takes the
- * x and y properties of the Cartesian4 and drops z and w.
- * @function
- *
- * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian2 instance from.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromCartesian4 = Cartesian2.clone;
-
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- Cartesian2.packedLength = 2;
-
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Cartesian2} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- Cartesian2.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- array[startingIndex++] = value.x;
- array[startingIndex] = value.y;
-
- return array;
- };
-
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Cartesian2} [result] The object into which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- if (!defaultValue.defined(result)) {
- result = new Cartesian2();
- }
- result.x = array[startingIndex++];
- result.y = array[startingIndex];
- return result;
- };
-
- /**
- * Flattens an array of Cartesian2s into an array of components.
- *
- * @param {Cartesian2[]} array The array of cartesians to pack.
- * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 2 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 2) elements.
- * @returns {number[]} The packed array.
- */
- Cartesian2.packArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- const length = array.length;
- const resultLength = length * 2;
- if (!defaultValue.defined(result)) {
- result = new Array(resultLength);
- } else if (!Array.isArray(result) && result.length !== resultLength) {
- //>>includeStart('debug', pragmas.debug);
- throw new Check.DeveloperError(
- "If result is a typed array, it must have exactly array.length * 2 elements"
- );
- //>>includeEnd('debug');
- } else if (result.length !== resultLength) {
- result.length = resultLength;
- }
-
- for (let i = 0; i < length; ++i) {
- Cartesian2.pack(array[i], result, i * 2);
- }
- return result;
- };
-
- /**
- * Unpacks an array of cartesian components into an array of Cartesian2s.
- *
- * @param {number[]} array The array of components to unpack.
- * @param {Cartesian2[]} [result] The array onto which to store the result.
- * @returns {Cartesian2[]} The unpacked array.
- */
- Cartesian2.unpackArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- Check.Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 2);
- if (array.length % 2 !== 0) {
- throw new Check.DeveloperError("array length must be a multiple of 2.");
- }
- //>>includeEnd('debug');
-
- const length = array.length;
- if (!defaultValue.defined(result)) {
- result = new Array(length / 2);
- } else {
- result.length = length / 2;
- }
-
- for (let i = 0; i < length; i += 2) {
- const index = i / 2;
- result[index] = Cartesian2.unpack(array, i, result[index]);
- }
- return result;
- };
-
- /**
- * Creates a Cartesian2 from two consecutive elements in an array.
- * @function
- *
- * @param {number[]} array The array whose two consecutive elements correspond to the x and y components, respectively.
- * @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- *
- * @example
- * // Create a Cartesian2 with (1.0, 2.0)
- * const v = [1.0, 2.0];
- * const p = Cesium.Cartesian2.fromArray(v);
- *
- * // Create a Cartesian2 with (1.0, 2.0) using an offset into an array
- * const v2 = [0.0, 0.0, 1.0, 2.0];
- * const p2 = Cesium.Cartesian2.fromArray(v2, 2);
- */
- Cartesian2.fromArray = Cartesian2.unpack;
-
- /**
- * Computes the value of the maximum component for the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The cartesian to use.
- * @returns {number} The value of the maximum component.
- */
- Cartesian2.maximumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return Math.max(cartesian.x, cartesian.y);
- };
-
- /**
- * Computes the value of the minimum component for the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The cartesian to use.
- * @returns {number} The value of the minimum component.
- */
- Cartesian2.minimumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return Math.min(cartesian.x, cartesian.y);
- };
-
- /**
- * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
- *
- * @param {Cartesian2} first A cartesian to compare.
- * @param {Cartesian2} second A cartesian to compare.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} A cartesian with the minimum components.
- */
- Cartesian2.minimumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("first", first);
- Check.Check.typeOf.object("second", second);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.min(first.x, second.x);
- result.y = Math.min(first.y, second.y);
-
- return result;
- };
-
- /**
- * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
- *
- * @param {Cartesian2} first A cartesian to compare.
- * @param {Cartesian2} second A cartesian to compare.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} A cartesian with the maximum components.
- */
- Cartesian2.maximumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("first", first);
- Check.Check.typeOf.object("second", second);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.max(first.x, second.x);
- result.y = Math.max(first.y, second.y);
- return result;
- };
-
- /**
- * Constrain a value to lie between two values.
- *
- * @param {Cartesian2} value The value to clamp.
- * @param {Cartesian2} min The minimum bound.
- * @param {Cartesian2} max The maximum bound.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} The clamped value such that min <= result <= max.
- */
- Cartesian2.clamp = function (value, min, max, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.typeOf.object("min", min);
- Check.Check.typeOf.object("max", max);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = Math$1.CesiumMath.clamp(value.x, min.x, max.x);
- const y = Math$1.CesiumMath.clamp(value.y, min.y, max.y);
-
- result.x = x;
- result.y = y;
-
- return result;
- };
-
- /**
- * Computes the provided Cartesian's squared magnitude.
- *
- * @param {Cartesian2} cartesian The Cartesian instance whose squared magnitude is to be computed.
- * @returns {number} The squared magnitude.
- */
- Cartesian2.magnitudeSquared = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
-
- return cartesian.x * cartesian.x + cartesian.y * cartesian.y;
- };
-
- /**
- * Computes the Cartesian's magnitude (length).
- *
- * @param {Cartesian2} cartesian The Cartesian instance whose magnitude is to be computed.
- * @returns {number} The magnitude.
- */
- Cartesian2.magnitude = function (cartesian) {
- return Math.sqrt(Cartesian2.magnitudeSquared(cartesian));
- };
-
- const distanceScratch = new Cartesian2();
-
- /**
- * Computes the distance between two points.
- *
- * @param {Cartesian2} left The first point to compute the distance from.
- * @param {Cartesian2} right The second point to compute the distance to.
- * @returns {number} The distance between two points.
- *
- * @example
- * // Returns 1.0
- * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(2.0, 0.0));
- */
- Cartesian2.distance = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- Cartesian2.subtract(left, right, distanceScratch);
- return Cartesian2.magnitude(distanceScratch);
- };
-
- /**
- * Computes the squared distance between two points. Comparing squared distances
- * using this function is more efficient than comparing distances using {@link Cartesian2#distance}.
- *
- * @param {Cartesian2} left The first point to compute the distance from.
- * @param {Cartesian2} right The second point to compute the distance to.
- * @returns {number} The distance between two points.
- *
- * @example
- * // Returns 4.0, not 2.0
- * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(3.0, 0.0));
- */
- Cartesian2.distanceSquared = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- Cartesian2.subtract(left, right, distanceScratch);
- return Cartesian2.magnitudeSquared(distanceScratch);
- };
-
- /**
- * Computes the normalized form of the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian to be normalized.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.normalize = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const magnitude = Cartesian2.magnitude(cartesian);
-
- result.x = cartesian.x / magnitude;
- result.y = cartesian.y / magnitude;
-
- //>>includeStart('debug', pragmas.debug);
- if (isNaN(result.x) || isNaN(result.y)) {
- throw new Check.DeveloperError("normalized result is not a number");
- }
- //>>includeEnd('debug');
-
- return result;
- };
-
- /**
- * Computes the dot (scalar) product of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {number} The dot product.
- */
- Cartesian2.dot = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- return left.x * right.x + left.y * right.y;
- };
-
- /**
- * Computes the magnitude of the cross product that would result from implicitly setting the Z coordinate of the input vectors to 0
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {number} The cross product.
- */
- Cartesian2.cross = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- return left.x * right.y - left.y * right.x;
- };
-
- /**
- * Computes the componentwise product of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.multiplyComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x * right.x;
- result.y = left.y * right.y;
- return result;
- };
-
- /**
- * Computes the componentwise quotient of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.divideComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x / right.x;
- result.y = left.y / right.y;
- return result;
- };
-
- /**
- * Computes the componentwise sum of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.add = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x + right.x;
- result.y = left.y + right.y;
- return result;
- };
-
- /**
- * Computes the componentwise difference of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.subtract = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = left.x - right.x;
- result.y = left.y - right.y;
- return result;
- };
-
- /**
- * Multiplies the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian2} cartesian The Cartesian to be scaled.
- * @param {number} scalar The scalar to multiply with.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.multiplyByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = cartesian.x * scalar;
- result.y = cartesian.y * scalar;
- return result;
- };
-
- /**
- * Divides the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian2} cartesian The Cartesian to be divided.
- * @param {number} scalar The scalar to divide by.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.divideByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = cartesian.x / scalar;
- result.y = cartesian.y / scalar;
- return result;
- };
-
- /**
- * Negates the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian to be negated.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.negate = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = -cartesian.x;
- result.y = -cartesian.y;
- return result;
- };
-
- /**
- * Computes the absolute value of the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian whose absolute value is to be computed.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.abs = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Math.abs(cartesian.x);
- result.y = Math.abs(cartesian.y);
- return result;
- };
-
- const lerpScratch = new Cartesian2();
- /**
- * Computes the linear interpolation or extrapolation at t using the provided cartesians.
- *
- * @param {Cartesian2} start The value corresponding to t at 0.0.
- * @param {Cartesian2} end The value corresponding to t at 1.0.
- * @param {number} t The point along t at which to interpolate.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.lerp = function (start, end, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("start", start);
- Check.Check.typeOf.object("end", end);
- Check.Check.typeOf.number("t", t);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- Cartesian2.multiplyByScalar(end, t, lerpScratch);
- result = Cartesian2.multiplyByScalar(start, 1.0 - t, result);
- return Cartesian2.add(lerpScratch, result, result);
- };
-
- const angleBetweenScratch = new Cartesian2();
- const angleBetweenScratch2 = new Cartesian2();
- /**
- * Returns the angle, in radians, between the provided Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {number} The angle between the Cartesians.
- */
- Cartesian2.angleBetween = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- //>>includeEnd('debug');
-
- Cartesian2.normalize(left, angleBetweenScratch);
- Cartesian2.normalize(right, angleBetweenScratch2);
- return Math$1.CesiumMath.acosClamped(
- Cartesian2.dot(angleBetweenScratch, angleBetweenScratch2)
- );
- };
-
- const mostOrthogonalAxisScratch = new Cartesian2();
- /**
- * Returns the axis that is most orthogonal to the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian on which to find the most orthogonal axis.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The most orthogonal axis.
- */
- Cartesian2.mostOrthogonalAxis = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const f = Cartesian2.normalize(cartesian, mostOrthogonalAxisScratch);
- Cartesian2.abs(f, f);
-
- if (f.x <= f.y) {
- result = Cartesian2.clone(Cartesian2.UNIT_X, result);
- } else {
- result = Cartesian2.clone(Cartesian2.UNIT_Y, result);
- }
-
- return result;
- };
-
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian2} [left] The first Cartesian.
- * @param {Cartesian2} [right] The second Cartesian.
- * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Cartesian2.equals = function (left, right) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- left.x === right.x &&
- left.y === right.y)
- );
- };
-
- /**
- * @private
- */
- Cartesian2.equalsArray = function (cartesian, array, offset) {
- return cartesian.x === array[offset] && cartesian.y === array[offset + 1];
- };
-
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian2} [left] The first Cartesian.
- * @param {Cartesian2} [right] The second Cartesian.
- * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian2.equalsEpsilon = function (
- left,
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.x,
- right.x,
- relativeEpsilon,
- absoluteEpsilon
- ) &&
- Math$1.CesiumMath.equalsEpsilon(
- left.y,
- right.y,
- relativeEpsilon,
- absoluteEpsilon
- ))
- );
- };
-
- /**
- * An immutable Cartesian2 instance initialized to (0.0, 0.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.ZERO = Object.freeze(new Cartesian2(0.0, 0.0));
-
- /**
- * An immutable Cartesian2 instance initialized to (1.0, 1.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.ONE = Object.freeze(new Cartesian2(1.0, 1.0));
-
- /**
- * An immutable Cartesian2 instance initialized to (1.0, 0.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.UNIT_X = Object.freeze(new Cartesian2(1.0, 0.0));
-
- /**
- * An immutable Cartesian2 instance initialized to (0.0, 1.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.UNIT_Y = Object.freeze(new Cartesian2(0.0, 1.0));
-
- /**
- * Duplicates this Cartesian2 instance.
- *
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.prototype.clone = function (result) {
- return Cartesian2.clone(this, result);
- };
-
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian2} [right] The right hand side Cartesian.
- * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Cartesian2.prototype.equals = function (right) {
- return Cartesian2.equals(this, right);
- };
-
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian2} [right] The right hand side Cartesian.
- * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian2.prototype.equalsEpsilon = function (
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return Cartesian2.equalsEpsilon(
- this,
- right,
- relativeEpsilon,
- absoluteEpsilon
- );
- };
-
- /**
- * Creates a string representing this Cartesian in the format '(x, y)'.
- *
- * @returns {string} A string representing the provided Cartesian in the format '(x, y)'.
- */
- Cartesian2.prototype.toString = function () {
- return `(${this.x}, ${this.y})`;
- };
-
- /**
- * A 2x2 matrix, indexable as a column-major order array.
- * Constructor parameters are in row-major order for code readability.
- * @alias Matrix2
- * @constructor
- * @implements {ArrayLike<number>}
- *
- * @param {number} [column0Row0=0.0] The value for column 0, row 0.
- * @param {number} [column1Row0=0.0] The value for column 1, row 0.
- * @param {number} [column0Row1=0.0] The value for column 0, row 1.
- * @param {number} [column1Row1=0.0] The value for column 1, row 1.
- *
- * @see Matrix2.fromArray
- * @see Matrix2.fromColumnMajorArray
- * @see Matrix2.fromRowMajorArray
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.fromRotation
- * @see Matrix3
- * @see Matrix4
- */
- function Matrix2(column0Row0, column1Row0, column0Row1, column1Row1) {
- this[0] = defaultValue.defaultValue(column0Row0, 0.0);
- this[1] = defaultValue.defaultValue(column0Row1, 0.0);
- this[2] = defaultValue.defaultValue(column1Row0, 0.0);
- this[3] = defaultValue.defaultValue(column1Row1, 0.0);
- }
-
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- Matrix2.packedLength = 4;
-
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Matrix2} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- Matrix2.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("value", value);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- array[startingIndex++] = value[0];
- array[startingIndex++] = value[1];
- array[startingIndex++] = value[2];
- array[startingIndex++] = value[3];
-
- return array;
- };
-
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Matrix2} [result] The object into which to store the result.
- * @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
- */
- Matrix2.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
-
- if (!defaultValue.defined(result)) {
- result = new Matrix2();
- }
-
- result[0] = array[startingIndex++];
- result[1] = array[startingIndex++];
- result[2] = array[startingIndex++];
- result[3] = array[startingIndex++];
- return result;
- };
-
- /**
- * Flattens an array of Matrix2s into an array of components. The components
- * are stored in column-major order.
- *
- * @param {Matrix2[]} array The array of matrices to pack.
- * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 4 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 4) elements.
- * @returns {number[]} The packed array.
- */
- Matrix2.packArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- //>>includeEnd('debug');
-
- const length = array.length;
- const resultLength = length * 4;
- if (!defaultValue.defined(result)) {
- result = new Array(resultLength);
- } else if (!Array.isArray(result) && result.length !== resultLength) {
- //>>includeStart('debug', pragmas.debug);
- throw new Check.DeveloperError(
- "If result is a typed array, it must have exactly array.length * 4 elements"
- );
- //>>includeEnd('debug');
- } else if (result.length !== resultLength) {
- result.length = resultLength;
- }
-
- for (let i = 0; i < length; ++i) {
- Matrix2.pack(array[i], result, i * 4);
- }
- return result;
- };
-
- /**
- * Unpacks an array of column-major matrix components into an array of Matrix2s.
- *
- * @param {number[]} array The array of components to unpack.
- * @param {Matrix2[]} [result] The array onto which to store the result.
- * @returns {Matrix2[]} The unpacked array.
- */
- Matrix2.unpackArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("array", array);
- Check.Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
- if (array.length % 4 !== 0) {
- throw new Check.DeveloperError("array length must be a multiple of 4.");
- }
- //>>includeEnd('debug');
-
- const length = array.length;
- if (!defaultValue.defined(result)) {
- result = new Array(length / 4);
- } else {
- result.length = length / 4;
- }
-
- for (let i = 0; i < length; i += 4) {
- const index = i / 4;
- result[index] = Matrix2.unpack(array, i, result[index]);
- }
- return result;
- };
-
- /**
- * Duplicates a Matrix2 instance.
- *
- * @param {Matrix2} matrix The matrix to duplicate.
- * @param {Matrix2} [result] The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided. (Returns undefined if matrix is undefined)
- */
- Matrix2.clone = function (matrix, result) {
- if (!defaultValue.defined(matrix)) {
- return undefined;
- }
- if (!defaultValue.defined(result)) {
- return new Matrix2(matrix[0], matrix[2], matrix[1], matrix[3]);
- }
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
- return result;
- };
-
- /**
- * Creates a Matrix2 from 4 consecutive elements in an array.
- *
- * @function
- * @param {number[]} array The array whose 4 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
- * @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
- * @param {Matrix2} [result] The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
- *
- * @example
- * // Create the Matrix2:
- * // [1.0, 2.0]
- * // [1.0, 2.0]
- *
- * const v = [1.0, 1.0, 2.0, 2.0];
- * const m = Cesium.Matrix2.fromArray(v);
- *
- * // Create same Matrix2 with using an offset into an array
- * const v2 = [0.0, 0.0, 1.0, 1.0, 2.0, 2.0];
- * const m2 = Cesium.Matrix2.fromArray(v2, 2);
- */
- Matrix2.fromArray = Matrix2.unpack;
- /**
- * Creates a Matrix2 instance from a column-major order array.
- *
- * @param {number[]} values The column-major order array.
- * @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
- */
- Matrix2.fromColumnMajorArray = function (values, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("values", values);
- //>>includeEnd('debug');
-
- return Matrix2.clone(values, result);
- };
-
- /**
- * Creates a Matrix2 instance from a row-major order array.
- * The resulting matrix will be in column-major order.
- *
- * @param {number[]} values The row-major order array.
- * @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
- */
- Matrix2.fromRowMajorArray = function (values, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.defined("values", values);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix2(values[0], values[1], values[2], values[3]);
- }
- result[0] = values[0];
- result[1] = values[2];
- result[2] = values[1];
- result[3] = values[3];
- return result;
- };
-
- /**
- * Computes a Matrix2 instance representing a non-uniform scale.
- *
- * @param {Cartesian2} scale The x and y scale factors.
- * @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
- *
- * @example
- * // Creates
- * // [7.0, 0.0]
- * // [0.0, 8.0]
- * const m = Cesium.Matrix2.fromScale(new Cesium.Cartesian2(7.0, 8.0));
- */
- Matrix2.fromScale = function (scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("scale", scale);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix2(scale.x, 0.0, 0.0, scale.y);
- }
-
- result[0] = scale.x;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = scale.y;
- return result;
- };
-
- /**
- * Computes a Matrix2 instance representing a uniform scale.
- *
- * @param {number} scale The uniform scale factor.
- * @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
- *
- * @example
- * // Creates
- * // [2.0, 0.0]
- * // [0.0, 2.0]
- * const m = Cesium.Matrix2.fromUniformScale(2.0);
- */
- Matrix2.fromUniformScale = function (scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("scale", scale);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return new Matrix2(scale, 0.0, 0.0, scale);
- }
-
- result[0] = scale;
- result[1] = 0.0;
- result[2] = 0.0;
- result[3] = scale;
- return result;
- };
-
- /**
- * Creates a rotation matrix.
- *
- * @param {number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
- * @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
- * @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
- *
- * @example
- * // Rotate a point 45 degrees counterclockwise.
- * const p = new Cesium.Cartesian2(5, 6);
- * const m = Cesium.Matrix2.fromRotation(Cesium.Math.toRadians(45.0));
- * const rotated = Cesium.Matrix2.multiplyByVector(m, p, new Cesium.Cartesian2());
- */
- Matrix2.fromRotation = function (angle, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("angle", angle);
- //>>includeEnd('debug');
-
- const cosAngle = Math.cos(angle);
- const sinAngle = Math.sin(angle);
-
- if (!defaultValue.defined(result)) {
- return new Matrix2(cosAngle, -sinAngle, sinAngle, cosAngle);
- }
- result[0] = cosAngle;
- result[1] = sinAngle;
- result[2] = -sinAngle;
- result[3] = cosAngle;
- return result;
- };
-
- /**
- * Creates an Array from the provided Matrix2 instance.
- * The array will be in column-major order.
- *
- * @param {Matrix2} matrix The matrix to use..
- * @param {number[]} [result] The Array onto which to store the result.
- * @returns {number[]} The modified Array parameter or a new Array instance if one was not provided.
- */
- Matrix2.toArray = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- //>>includeEnd('debug');
-
- if (!defaultValue.defined(result)) {
- return [matrix[0], matrix[1], matrix[2], matrix[3]];
- }
- result[0] = matrix[0];
- result[1] = matrix[1];
- result[2] = matrix[2];
- result[3] = matrix[3];
- return result;
- };
-
- /**
- * Computes the array index of the element at the provided row and column.
- *
- * @param {number} row The zero-based index of the row.
- * @param {number} column The zero-based index of the column.
- * @returns {number} The index of the element at the provided row and column.
- *
- * @exception {DeveloperError} row must be 0 or 1.
- * @exception {DeveloperError} column must be 0 or 1.
- *
- * @example
- * const myMatrix = new Cesium.Matrix2();
- * const column1Row0Index = Cesium.Matrix2.getElementIndex(1, 0);
- * const column1Row0 = myMatrix[column1Row0Index]
- * myMatrix[column1Row0Index] = 10.0;
- */
- Matrix2.getElementIndex = function (column, row) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number.greaterThanOrEquals("row", row, 0);
- Check.Check.typeOf.number.lessThanOrEquals("row", row, 1);
-
- Check.Check.typeOf.number.greaterThanOrEquals("column", column, 0);
- Check.Check.typeOf.number.lessThanOrEquals("column", column, 1);
- //>>includeEnd('debug');
-
- return column * 2 + row;
- };
-
- /**
- * Retrieves a copy of the matrix column at the provided index as a Cartesian2 instance.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {number} index The zero-based index of the column to retrieve.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0 or 1.
- */
- Matrix2.getColumn = function (matrix, index, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 1);
-
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const startIndex = index * 2;
- const x = matrix[startIndex];
- const y = matrix[startIndex + 1];
-
- result.x = x;
- result.y = y;
- return result;
- };
-
- /**
- * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian2 instance.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {number} index The zero-based index of the column to set.
- * @param {Cartesian2} cartesian The Cartesian whose values will be assigned to the specified column.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0 or 1.
- */
- Matrix2.setColumn = function (matrix, index, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 1);
-
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result = Matrix2.clone(matrix, result);
- const startIndex = index * 2;
- result[startIndex] = cartesian.x;
- result[startIndex + 1] = cartesian.y;
- return result;
- };
-
- /**
- * Retrieves a copy of the matrix row at the provided index as a Cartesian2 instance.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {number} index The zero-based index of the row to retrieve.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0 or 1.
- */
- Matrix2.getRow = function (matrix, index, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 1);
-
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = matrix[index];
- const y = matrix[index + 2];
-
- result.x = x;
- result.y = y;
- return result;
- };
-
- /**
- * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian2 instance.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {number} index The zero-based index of the row to set.
- * @param {Cartesian2} cartesian The Cartesian whose values will be assigned to the specified row.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @exception {DeveloperError} index must be 0 or 1.
- */
- Matrix2.setRow = function (matrix, index, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
-
- Check.Check.typeOf.number.greaterThanOrEquals("index", index, 0);
- Check.Check.typeOf.number.lessThanOrEquals("index", index, 1);
-
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result = Matrix2.clone(matrix, result);
- result[index] = cartesian.x;
- result[index + 2] = cartesian.y;
- return result;
- };
-
- const scaleScratch1 = new Cartesian2();
-
- /**
- * Computes a new matrix that replaces the scale with the provided scale.
- * This assumes the matrix is an affine transformation.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {Cartesian2} scale The scale that replaces the scale of the provided matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @see Matrix2.setUniformScale
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.multiplyByScale
- * @see Matrix2.multiplyByUniformScale
- * @see Matrix2.getScale
- */
- Matrix2.setScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const existingScale = Matrix2.getScale(matrix, scaleScratch1);
- const scaleRatioX = scale.x / existingScale.x;
- const scaleRatioY = scale.y / existingScale.y;
-
- result[0] = matrix[0] * scaleRatioX;
- result[1] = matrix[1] * scaleRatioX;
- result[2] = matrix[2] * scaleRatioY;
- result[3] = matrix[3] * scaleRatioY;
-
- return result;
- };
-
- const scaleScratch2 = new Cartesian2();
-
- /**
- * Computes a new matrix that replaces the scale with the provided uniform scale.
- * This assumes the matrix is an affine transformation.
- *
- * @param {Matrix2} matrix The matrix to use.
- * @param {number} scale The uniform scale that replaces the scale of the provided matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @see Matrix2.setScale
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.multiplyByScale
- * @see Matrix2.multiplyByUniformScale
- * @see Matrix2.getScale
- */
- Matrix2.setUniformScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const existingScale = Matrix2.getScale(matrix, scaleScratch2);
- const scaleRatioX = scale / existingScale.x;
- const scaleRatioY = scale / existingScale.y;
-
- result[0] = matrix[0] * scaleRatioX;
- result[1] = matrix[1] * scaleRatioX;
- result[2] = matrix[2] * scaleRatioY;
- result[3] = matrix[3] * scaleRatioY;
-
- return result;
- };
-
- const scratchColumn = new Cartesian2();
-
- /**
- * Extracts the non-uniform scale assuming the matrix is an affine transformation.
- *
- * @param {Matrix2} matrix The matrix.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- *
- * @see Matrix2.multiplyByScale
- * @see Matrix2.multiplyByUniformScale
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.setScale
- * @see Matrix2.setUniformScale
- */
- Matrix2.getScale = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result.x = Cartesian2.magnitude(
- Cartesian2.fromElements(matrix[0], matrix[1], scratchColumn)
- );
- result.y = Cartesian2.magnitude(
- Cartesian2.fromElements(matrix[2], matrix[3], scratchColumn)
- );
- return result;
- };
-
- const scaleScratch3 = new Cartesian2();
-
- /**
- * Computes the maximum scale assuming the matrix is an affine transformation.
- * The maximum scale is the maximum length of the column vectors.
- *
- * @param {Matrix2} matrix The matrix.
- * @returns {number} The maximum scale.
- */
- Matrix2.getMaximumScale = function (matrix) {
- Matrix2.getScale(matrix, scaleScratch3);
- return Cartesian2.maximumComponent(scaleScratch3);
- };
-
- const scaleScratch4 = new Cartesian2();
-
- /**
- * Sets the rotation assuming the matrix is an affine transformation.
- *
- * @param {Matrix2} matrix The matrix.
- * @param {Matrix2} rotation The rotation matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @see Matrix2.fromRotation
- * @see Matrix2.getRotation
- */
- Matrix2.setRotation = function (matrix, rotation, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const scale = Matrix2.getScale(matrix, scaleScratch4);
-
- result[0] = rotation[0] * scale.x;
- result[1] = rotation[1] * scale.x;
- result[2] = rotation[2] * scale.y;
- result[3] = rotation[3] * scale.y;
-
- return result;
- };
-
- const scaleScratch5 = new Cartesian2();
-
- /**
- * Extracts the rotation matrix assuming the matrix is an affine transformation.
- *
- * @param {Matrix2} matrix The matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @see Matrix2.setRotation
- * @see Matrix2.fromRotation
- */
- Matrix2.getRotation = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const scale = Matrix2.getScale(matrix, scaleScratch5);
-
- result[0] = matrix[0] / scale.x;
- result[1] = matrix[1] / scale.x;
- result[2] = matrix[2] / scale.y;
- result[3] = matrix[3] / scale.y;
-
- return result;
- };
-
- /**
- * Computes the product of two matrices.
- *
- * @param {Matrix2} left The first matrix.
- * @param {Matrix2} right The second matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.multiply = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const column0Row0 = left[0] * right[0] + left[2] * right[1];
- const column1Row0 = left[0] * right[2] + left[2] * right[3];
- const column0Row1 = left[1] * right[0] + left[3] * right[1];
- const column1Row1 = left[1] * right[2] + left[3] * right[3];
-
- result[0] = column0Row0;
- result[1] = column0Row1;
- result[2] = column1Row0;
- result[3] = column1Row1;
- return result;
- };
-
- /**
- * Computes the sum of two matrices.
- *
- * @param {Matrix2} left The first matrix.
- * @param {Matrix2} right The second matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.add = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = left[0] + right[0];
- result[1] = left[1] + right[1];
- result[2] = left[2] + right[2];
- result[3] = left[3] + right[3];
- return result;
- };
-
- /**
- * Computes the difference of two matrices.
- *
- * @param {Matrix2} left The first matrix.
- * @param {Matrix2} right The second matrix.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.subtract = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("left", left);
- Check.Check.typeOf.object("right", right);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = left[0] - right[0];
- result[1] = left[1] - right[1];
- result[2] = left[2] - right[2];
- result[3] = left[3] - right[3];
- return result;
- };
-
- /**
- * Computes the product of a matrix and a column vector.
- *
- * @param {Matrix2} matrix The matrix.
- * @param {Cartesian2} cartesian The column.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Matrix2.multiplyByVector = function (matrix, cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("cartesian", cartesian);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const x = matrix[0] * cartesian.x + matrix[2] * cartesian.y;
- const y = matrix[1] * cartesian.x + matrix[3] * cartesian.y;
-
- result.x = x;
- result.y = y;
- return result;
- };
-
- /**
- * Computes the product of a matrix and a scalar.
- *
- * @param {Matrix2} matrix The matrix.
- * @param {number} scalar The number to multiply by.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.multiplyByScalar = function (matrix, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scalar", scalar);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0] * scalar;
- result[1] = matrix[1] * scalar;
- result[2] = matrix[2] * scalar;
- result[3] = matrix[3] * scalar;
- return result;
- };
-
- /**
- * Computes the product of a matrix times a (non-uniform) scale, as if the scale were a scale matrix.
- *
- * @param {Matrix2} matrix The matrix on the left-hand side.
- * @param {Cartesian2} scale The non-uniform scale on the right-hand side.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- *
- * @example
- * // Instead of Cesium.Matrix2.multiply(m, Cesium.Matrix2.fromScale(scale), m);
- * Cesium.Matrix2.multiplyByScale(m, scale, m);
- *
- * @see Matrix2.multiplyByUniformScale
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.setScale
- * @see Matrix2.setUniformScale
- * @see Matrix2.getScale
- */
- Matrix2.multiplyByScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0] * scale.x;
- result[1] = matrix[1] * scale.x;
- result[2] = matrix[2] * scale.y;
- result[3] = matrix[3] * scale.y;
-
- return result;
- };
-
- /**
- * Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
- *
- * @param {Matrix2} matrix The matrix on the left-hand side.
- * @param {number} scale The uniform scale on the right-hand side.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- *
- * @example
- * // Instead of Cesium.Matrix2.multiply(m, Cesium.Matrix2.fromUniformScale(scale), m);
- * Cesium.Matrix2.multiplyByUniformScale(m, scale, m);
- *
- * @see Matrix2.multiplyByScale
- * @see Matrix2.fromScale
- * @see Matrix2.fromUniformScale
- * @see Matrix2.setScale
- * @see Matrix2.setUniformScale
- * @see Matrix2.getScale
- */
- Matrix2.multiplyByUniformScale = function (matrix, scale, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.number("scale", scale);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = matrix[0] * scale;
- result[1] = matrix[1] * scale;
- result[2] = matrix[2] * scale;
- result[3] = matrix[3] * scale;
-
- return result;
- };
-
- /**
- * Creates a negated copy of the provided matrix.
- *
- * @param {Matrix2} matrix The matrix to negate.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.negate = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = -matrix[0];
- result[1] = -matrix[1];
- result[2] = -matrix[2];
- result[3] = -matrix[3];
- return result;
- };
-
- /**
- * Computes the transpose of the provided matrix.
- *
- * @param {Matrix2} matrix The matrix to transpose.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.transpose = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- const column0Row0 = matrix[0];
- const column0Row1 = matrix[2];
- const column1Row0 = matrix[1];
- const column1Row1 = matrix[3];
-
- result[0] = column0Row0;
- result[1] = column0Row1;
- result[2] = column1Row0;
- result[3] = column1Row1;
- return result;
- };
-
- /**
- * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
- *
- * @param {Matrix2} matrix The matrix with signed elements.
- * @param {Matrix2} result The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter.
- */
- Matrix2.abs = function (matrix, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("matrix", matrix);
- Check.Check.typeOf.object("result", result);
- //>>includeEnd('debug');
-
- result[0] = Math.abs(matrix[0]);
- result[1] = Math.abs(matrix[1]);
- result[2] = Math.abs(matrix[2]);
- result[3] = Math.abs(matrix[3]);
-
- return result;
- };
-
- /**
- * Compares the provided matrices componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Matrix2} [left] The first matrix.
- * @param {Matrix2} [right] The second matrix.
- * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Matrix2.equals = function (left, right) {
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- left[0] === right[0] &&
- left[1] === right[1] &&
- left[2] === right[2] &&
- left[3] === right[3])
- );
- };
-
- /**
- * @private
- */
- Matrix2.equalsArray = function (matrix, array, offset) {
- return (
- matrix[0] === array[offset] &&
- matrix[1] === array[offset + 1] &&
- matrix[2] === array[offset + 2] &&
- matrix[3] === array[offset + 3]
- );
- };
-
- /**
- * Compares the provided matrices componentwise and returns
- * <code>true</code> if they are within the provided epsilon,
- * <code>false</code> otherwise.
- *
- * @param {Matrix2} [left] The first matrix.
- * @param {Matrix2} [right] The second matrix.
- * @param {number} [epsilon=0] The epsilon to use for equality testing.
- * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Matrix2.equalsEpsilon = function (left, right, epsilon) {
- epsilon = defaultValue.defaultValue(epsilon, 0);
- return (
- left === right ||
- (defaultValue.defined(left) &&
- defaultValue.defined(right) &&
- Math.abs(left[0] - right[0]) <= epsilon &&
- Math.abs(left[1] - right[1]) <= epsilon &&
- Math.abs(left[2] - right[2]) <= epsilon &&
- Math.abs(left[3] - right[3]) <= epsilon)
- );
- };
-
- /**
- * An immutable Matrix2 instance initialized to the identity matrix.
- *
- * @type {Matrix2}
- * @constant
- */
- Matrix2.IDENTITY = Object.freeze(new Matrix2(1.0, 0.0, 0.0, 1.0));
-
- /**
- * An immutable Matrix2 instance initialized to the zero matrix.
- *
- * @type {Matrix2}
- * @constant
- */
- Matrix2.ZERO = Object.freeze(new Matrix2(0.0, 0.0, 0.0, 0.0));
-
- /**
- * The index into Matrix2 for column 0, row 0.
- *
- * @type {number}
- * @constant
- *
- * @example
- * const matrix = new Cesium.Matrix2();
- * matrix[Cesium.Matrix2.COLUMN0ROW0] = 5.0; // set column 0, row 0 to 5.0
- */
- Matrix2.COLUMN0ROW0 = 0;
-
- /**
- * The index into Matrix2 for column 0, row 1.
- *
- * @type {number}
- * @constant
- *
- * @example
- * const matrix = new Cesium.Matrix2();
- * matrix[Cesium.Matrix2.COLUMN0ROW1] = 5.0; // set column 0, row 1 to 5.0
- */
- Matrix2.COLUMN0ROW1 = 1;
-
- /**
- * The index into Matrix2 for column 1, row 0.
- *
- * @type {number}
- * @constant
- *
- * @example
- * const matrix = new Cesium.Matrix2();
- * matrix[Cesium.Matrix2.COLUMN1ROW0] = 5.0; // set column 1, row 0 to 5.0
- */
- Matrix2.COLUMN1ROW0 = 2;
-
- /**
- * The index into Matrix2 for column 1, row 1.
- *
- * @type {number}
- * @constant
- *
- * @example
- * const matrix = new Cesium.Matrix2();
- * matrix[Cesium.Matrix2.COLUMN1ROW1] = 5.0; // set column 1, row 1 to 5.0
- */
- Matrix2.COLUMN1ROW1 = 3;
-
- Object.defineProperties(Matrix2.prototype, {
- /**
- * Gets the number of items in the collection.
- * @memberof Matrix2.prototype
- *
- * @type {number}
- */
- length: {
- get: function () {
- return Matrix2.packedLength;
- },
- },
- });
-
- /**
- * Duplicates the provided Matrix2 instance.
- *
- * @param {Matrix2} [result] The object onto which to store the result.
- * @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
- */
- Matrix2.prototype.clone = function (result) {
- return Matrix2.clone(this, result);
- };
-
- /**
- * Compares this matrix to the provided matrix componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Matrix2} [right] The right hand side matrix.
- * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Matrix2.prototype.equals = function (right) {
- return Matrix2.equals(this, right);
- };
-
- /**
- * Compares this matrix to the provided matrix componentwise and returns
- * <code>true</code> if they are within the provided epsilon,
- * <code>false</code> otherwise.
- *
- * @param {Matrix2} [right] The right hand side matrix.
- * @param {number} [epsilon=0] The epsilon to use for equality testing.
- * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Matrix2.prototype.equalsEpsilon = function (right, epsilon) {
- return Matrix2.equalsEpsilon(this, right, epsilon);
- };
-
- /**
- * Creates a string representing this Matrix with each row being
- * on a separate line and in the format '(column0, column1)'.
- *
- * @returns {string} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1)'.
- */
- Matrix2.prototype.toString = function () {
- return `(${this[0]}, ${this[2]})\n` + `(${this[1]}, ${this[3]})`;
- };
-
- exports.Cartesian2 = Cartesian2;
- exports.Cartesian4 = Cartesian4;
- exports.Matrix2 = Matrix2;
- exports.Matrix4 = Matrix4;
- exports.Rectangle = Rectangle;
-
- }));
- //# sourceMappingURL=Matrix2-e1298525.js.map
|