define(['./AxisAlignedBoundingBox-4bfd84f3', './Transforms-e2d4a55a', './Matrix2-e1298525', './Matrix3-41c58dde', './defaultValue-fe22d8c0', './TerrainEncoding-c8e029a2', './Math-0a2ac845', './OrientedBoundingBox-29fb0fcd', './RuntimeError-ef395448', './WebMercatorProjection-13ed1a6e', './createTaskProcessorWorker', './Check-6ede7e26', './combine-d9581036', './AttributeCompression-f9f6c717', './ComponentDatatype-cf1fa08e', './WebGLConstants-0b1ce7ba', './EllipsoidTangentPlane-546c0d5e', './IntersectionTests-85350792', './Plane-4c3d403b'], (function (AxisAlignedBoundingBox, Transforms, Matrix2, Matrix3, defaultValue, TerrainEncoding, Math$1, OrientedBoundingBox, RuntimeError, WebMercatorProjection, createTaskProcessorWorker, Check, combine, AttributeCompression, ComponentDatatype, WebGLConstants, EllipsoidTangentPlane, IntersectionTests, Plane) { 'use strict';

  const sizeOfUint16 = Uint16Array.BYTES_PER_ELEMENT;
  const sizeOfInt32 = Int32Array.BYTES_PER_ELEMENT;
  const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
  const sizeOfFloat = Float32Array.BYTES_PER_ELEMENT;
  const sizeOfDouble = Float64Array.BYTES_PER_ELEMENT;

  function indexOfEpsilon(arr, elem, elemType) {
    elemType = defaultValue.defaultValue(elemType, Math$1.CesiumMath);
    const count = arr.length;
    for (let i = 0; i < count; ++i) {
      if (elemType.equalsEpsilon(arr[i], elem, Math$1.CesiumMath.EPSILON12)) {
        return i;
      }
    }

    return -1;
  }

  function createVerticesFromGoogleEarthEnterpriseBuffer(
    parameters,
    transferableObjects
  ) {
    parameters.ellipsoid = Matrix3.Ellipsoid.clone(parameters.ellipsoid);
    parameters.rectangle = Matrix2.Rectangle.clone(parameters.rectangle);

    const statistics = processBuffer(
      parameters.buffer,
      parameters.relativeToCenter,
      parameters.ellipsoid,
      parameters.rectangle,
      parameters.nativeRectangle,
      parameters.exaggeration,
      parameters.exaggerationRelativeHeight,
      parameters.skirtHeight,
      parameters.includeWebMercatorT,
      parameters.negativeAltitudeExponentBias,
      parameters.negativeElevationThreshold
    );
    const vertices = statistics.vertices;
    transferableObjects.push(vertices.buffer);
    const indices = statistics.indices;
    transferableObjects.push(indices.buffer);

    return {
      vertices: vertices.buffer,
      indices: indices.buffer,
      numberOfAttributes: statistics.encoding.stride,
      minimumHeight: statistics.minimumHeight,
      maximumHeight: statistics.maximumHeight,
      boundingSphere3D: statistics.boundingSphere3D,
      orientedBoundingBox: statistics.orientedBoundingBox,
      occludeePointInScaledSpace: statistics.occludeePointInScaledSpace,
      encoding: statistics.encoding,
      vertexCountWithoutSkirts: statistics.vertexCountWithoutSkirts,
      indexCountWithoutSkirts: statistics.indexCountWithoutSkirts,
      westIndicesSouthToNorth: statistics.westIndicesSouthToNorth,
      southIndicesEastToWest: statistics.southIndicesEastToWest,
      eastIndicesNorthToSouth: statistics.eastIndicesNorthToSouth,
      northIndicesWestToEast: statistics.northIndicesWestToEast,
    };
  }

  const scratchCartographic = new Matrix3.Cartographic();
  const scratchCartesian = new Matrix3.Cartesian3();
  const minimumScratch = new Matrix3.Cartesian3();
  const maximumScratch = new Matrix3.Cartesian3();
  const matrix4Scratch = new Matrix2.Matrix4();

  function processBuffer(
    buffer,
    relativeToCenter,
    ellipsoid,
    rectangle,
    nativeRectangle,
    exaggeration,
    exaggerationRelativeHeight,
    skirtHeight,
    includeWebMercatorT,
    negativeAltitudeExponentBias,
    negativeElevationThreshold
  ) {
    let geographicWest;
    let geographicSouth;
    let geographicEast;
    let geographicNorth;
    let rectangleWidth, rectangleHeight;

    if (!defaultValue.defined(rectangle)) {
      geographicWest = Math$1.CesiumMath.toRadians(nativeRectangle.west);
      geographicSouth = Math$1.CesiumMath.toRadians(nativeRectangle.south);
      geographicEast = Math$1.CesiumMath.toRadians(nativeRectangle.east);
      geographicNorth = Math$1.CesiumMath.toRadians(nativeRectangle.north);
      rectangleWidth = Math$1.CesiumMath.toRadians(rectangle.width);
      rectangleHeight = Math$1.CesiumMath.toRadians(rectangle.height);
    } else {
      geographicWest = rectangle.west;
      geographicSouth = rectangle.south;
      geographicEast = rectangle.east;
      geographicNorth = rectangle.north;
      rectangleWidth = rectangle.width;
      rectangleHeight = rectangle.height;
    }

    // Keep track of quad borders so we can remove duplicates around the borders
    const quadBorderLatitudes = [geographicSouth, geographicNorth];
    const quadBorderLongitudes = [geographicWest, geographicEast];

    const fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(
      relativeToCenter,
      ellipsoid
    );
    const toENU = Matrix2.Matrix4.inverseTransformation(fromENU, matrix4Scratch);

    let southMercatorY;
    let oneOverMercatorHeight;
    if (includeWebMercatorT) {
      southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
        geographicSouth
      );
      oneOverMercatorHeight =
        1.0 /
        (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(geographicNorth) -
          southMercatorY);
    }

    const hasExaggeration = exaggeration !== 1.0;
    const includeGeodeticSurfaceNormals = hasExaggeration;

    const dv = new DataView(buffer);

    let minHeight = Number.POSITIVE_INFINITY;
    let maxHeight = Number.NEGATIVE_INFINITY;

    const minimum = minimumScratch;
    minimum.x = Number.POSITIVE_INFINITY;
    minimum.y = Number.POSITIVE_INFINITY;
    minimum.z = Number.POSITIVE_INFINITY;

    const maximum = maximumScratch;
    maximum.x = Number.NEGATIVE_INFINITY;
    maximum.y = Number.NEGATIVE_INFINITY;
    maximum.z = Number.NEGATIVE_INFINITY;

    // Compute sizes
    let offset = 0;
    let size = 0;
    let indicesSize = 0;
    let quadSize;
    let quad;
    for (quad = 0; quad < 4; ++quad) {
      let o = offset;
      quadSize = dv.getUint32(o, true);
      o += sizeOfUint32;

      const x = Math$1.CesiumMath.toRadians(dv.getFloat64(o, true) * 180.0);
      o += sizeOfDouble;
      if (indexOfEpsilon(quadBorderLongitudes, x) === -1) {
        quadBorderLongitudes.push(x);
      }

      const y = Math$1.CesiumMath.toRadians(dv.getFloat64(o, true) * 180.0);
      o += sizeOfDouble;
      if (indexOfEpsilon(quadBorderLatitudes, y) === -1) {
        quadBorderLatitudes.push(y);
      }

      o += 2 * sizeOfDouble; // stepX + stepY

      let c = dv.getInt32(o, true); // Read point count
      o += sizeOfInt32;
      size += c;

      c = dv.getInt32(o, true); // Read index count
      indicesSize += c * 3;

      offset += quadSize + sizeOfUint32; // Jump to next quad
    }

    // Quad Border points to remove duplicates
    const quadBorderPoints = [];
    const quadBorderIndices = [];

    // Create arrays
    const positions = new Array(size);
    const uvs = new Array(size);
    const heights = new Array(size);
    const webMercatorTs = includeWebMercatorT ? new Array(size) : [];
    const geodeticSurfaceNormals = includeGeodeticSurfaceNormals
      ? new Array(size)
      : [];
    const indices = new Array(indicesSize);

    // Points are laid out in rows starting at SW, so storing border points as we
    //  come across them all points will be adjacent.
    const westBorder = [];
    const southBorder = [];
    const eastBorder = [];
    const northBorder = [];

    // Each tile is split into 4 parts
    let pointOffset = 0;
    let indicesOffset = 0;
    offset = 0;
    for (quad = 0; quad < 4; ++quad) {
      quadSize = dv.getUint32(offset, true);
      offset += sizeOfUint32;
      const startQuad = offset;

      const originX = Math$1.CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
      offset += sizeOfDouble;

      const originY = Math$1.CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
      offset += sizeOfDouble;

      const stepX = Math$1.CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
      const halfStepX = stepX * 0.5;
      offset += sizeOfDouble;

      const stepY = Math$1.CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
      const halfStepY = stepY * 0.5;
      offset += sizeOfDouble;

      const numPoints = dv.getInt32(offset, true);
      offset += sizeOfInt32;

      const numFaces = dv.getInt32(offset, true);
      offset += sizeOfInt32;

      //const level = dv.getInt32(offset, true);
      offset += sizeOfInt32;

      // Keep track of quad indices to overall tile indices
      const indicesMapping = new Array(numPoints);
      for (let i = 0; i < numPoints; ++i) {
        const longitude = originX + dv.getUint8(offset++) * stepX;
        scratchCartographic.longitude = longitude;
        const latitude = originY + dv.getUint8(offset++) * stepY;
        scratchCartographic.latitude = latitude;

        let height = dv.getFloat32(offset, true);
        offset += sizeOfFloat;

        // In order to support old clients, negative altitude values are stored as
        // height/-2^32. Old clients see the value as really close to 0 but new clients multiply
        // by -2^32 to get the real negative altitude value.
        if (height !== 0 && height < negativeElevationThreshold) {
          height *= -Math.pow(2, negativeAltitudeExponentBias);
        }

        // Height is stored in units of (1/EarthRadius) or (1/6371010.0)
        height *= 6371010.0;

        scratchCartographic.height = height;

        // Is it along a quad border - if so check if already exists and use that index
        if (
          indexOfEpsilon(quadBorderLongitudes, longitude) !== -1 ||
          indexOfEpsilon(quadBorderLatitudes, latitude) !== -1
        ) {
          const index = indexOfEpsilon(
            quadBorderPoints,
            scratchCartographic,
            Matrix3.Cartographic
          );
          if (index === -1) {
            quadBorderPoints.push(Matrix3.Cartographic.clone(scratchCartographic));
            quadBorderIndices.push(pointOffset);
          } else {
            indicesMapping[i] = quadBorderIndices[index];
            continue;
          }
        }
        indicesMapping[i] = pointOffset;

        if (Math.abs(longitude - geographicWest) < halfStepX) {
          westBorder.push({
            index: pointOffset,
            cartographic: Matrix3.Cartographic.clone(scratchCartographic),
          });
        } else if (Math.abs(longitude - geographicEast) < halfStepX) {
          eastBorder.push({
            index: pointOffset,
            cartographic: Matrix3.Cartographic.clone(scratchCartographic),
          });
        } else if (Math.abs(latitude - geographicSouth) < halfStepY) {
          southBorder.push({
            index: pointOffset,
            cartographic: Matrix3.Cartographic.clone(scratchCartographic),
          });
        } else if (Math.abs(latitude - geographicNorth) < halfStepY) {
          northBorder.push({
            index: pointOffset,
            cartographic: Matrix3.Cartographic.clone(scratchCartographic),
          });
        }

        minHeight = Math.min(height, minHeight);
        maxHeight = Math.max(height, maxHeight);
        heights[pointOffset] = height;

        const pos = ellipsoid.cartographicToCartesian(scratchCartographic);
        positions[pointOffset] = pos;

        if (includeWebMercatorT) {
          webMercatorTs[pointOffset] =
            (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(latitude) -
              southMercatorY) *
            oneOverMercatorHeight;
        }

        if (includeGeodeticSurfaceNormals) {
          const normal = ellipsoid.geodeticSurfaceNormal(pos);
          geodeticSurfaceNormals[pointOffset] = normal;
        }

        Matrix2.Matrix4.multiplyByPoint(toENU, pos, scratchCartesian);

        Matrix3.Cartesian3.minimumByComponent(scratchCartesian, minimum, minimum);
        Matrix3.Cartesian3.maximumByComponent(scratchCartesian, maximum, maximum);

        let u = (longitude - geographicWest) / (geographicEast - geographicWest);
        u = Math$1.CesiumMath.clamp(u, 0.0, 1.0);
        let v =
          (latitude - geographicSouth) / (geographicNorth - geographicSouth);
        v = Math$1.CesiumMath.clamp(v, 0.0, 1.0);

        uvs[pointOffset] = new Matrix2.Cartesian2(u, v);
        ++pointOffset;
      }

      const facesElementCount = numFaces * 3;
      for (let j = 0; j < facesElementCount; ++j, ++indicesOffset) {
        indices[indicesOffset] = indicesMapping[dv.getUint16(offset, true)];
        offset += sizeOfUint16;
      }

      if (quadSize !== offset - startQuad) {
        throw new RuntimeError.RuntimeError("Invalid terrain tile.");
      }
    }

    positions.length = pointOffset;
    uvs.length = pointOffset;
    heights.length = pointOffset;
    if (includeWebMercatorT) {
      webMercatorTs.length = pointOffset;
    }
    if (includeGeodeticSurfaceNormals) {
      geodeticSurfaceNormals.length = pointOffset;
    }

    const vertexCountWithoutSkirts = pointOffset;
    const indexCountWithoutSkirts = indicesOffset;

    // Add skirt points
    const skirtOptions = {
      hMin: minHeight,
      lastBorderPoint: undefined,
      skirtHeight: skirtHeight,
      toENU: toENU,
      ellipsoid: ellipsoid,
      minimum: minimum,
      maximum: maximum,
    };

    // Sort counter clockwise from NW corner
    // Corner points are in the east/west arrays
    westBorder.sort(function (a, b) {
      return b.cartographic.latitude - a.cartographic.latitude;
    });
    southBorder.sort(function (a, b) {
      return a.cartographic.longitude - b.cartographic.longitude;
    });
    eastBorder.sort(function (a, b) {
      return a.cartographic.latitude - b.cartographic.latitude;
    });
    northBorder.sort(function (a, b) {
      return b.cartographic.longitude - a.cartographic.longitude;
    });

    const percentage = 0.00001;
    addSkirt(
      positions,
      heights,
      uvs,
      webMercatorTs,
      geodeticSurfaceNormals,
      indices,
      skirtOptions,
      westBorder,
      -percentage * rectangleWidth,
      true,
      -percentage * rectangleHeight
    );
    addSkirt(
      positions,
      heights,
      uvs,
      webMercatorTs,
      geodeticSurfaceNormals,
      indices,
      skirtOptions,
      southBorder,
      -percentage * rectangleHeight,
      false
    );
    addSkirt(
      positions,
      heights,
      uvs,
      webMercatorTs,
      geodeticSurfaceNormals,
      indices,
      skirtOptions,
      eastBorder,
      percentage * rectangleWidth,
      true,
      percentage * rectangleHeight
    );
    addSkirt(
      positions,
      heights,
      uvs,
      webMercatorTs,
      geodeticSurfaceNormals,
      indices,
      skirtOptions,
      northBorder,
      percentage * rectangleHeight,
      false
    );

    // Since the corner between the north and west sides is in the west array, generate the last
    //  two triangles between the last north vertex and the first west vertex
    if (westBorder.length > 0 && northBorder.length > 0) {
      const firstBorderIndex = westBorder[0].index;
      const firstSkirtIndex = vertexCountWithoutSkirts;
      const lastBorderIndex = northBorder[northBorder.length - 1].index;
      const lastSkirtIndex = positions.length - 1;

      indices.push(
        lastBorderIndex,
        lastSkirtIndex,
        firstSkirtIndex,
        firstSkirtIndex,
        firstBorderIndex,
        lastBorderIndex
      );
    }

    size = positions.length; // Get new size with skirt vertices

    const boundingSphere3D = Transforms.BoundingSphere.fromPoints(positions);
    let orientedBoundingBox;
    if (defaultValue.defined(rectangle)) {
      orientedBoundingBox = OrientedBoundingBox.OrientedBoundingBox.fromRectangle(
        rectangle,
        minHeight,
        maxHeight,
        ellipsoid
      );
    }

    const occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);
    const occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
      relativeToCenter,
      positions,
      minHeight
    );

    const aaBox = new AxisAlignedBoundingBox.AxisAlignedBoundingBox(minimum, maximum, relativeToCenter);
    const encoding = new TerrainEncoding.TerrainEncoding(
      relativeToCenter,
      aaBox,
      skirtOptions.hMin,
      maxHeight,
      fromENU,
      false,
      includeWebMercatorT,
      includeGeodeticSurfaceNormals,
      exaggeration,
      exaggerationRelativeHeight
    );
    const vertices = new Float32Array(size * encoding.stride);

    let bufferIndex = 0;
    for (let k = 0; k < size; ++k) {
      bufferIndex = encoding.encode(
        vertices,
        bufferIndex,
        positions[k],
        uvs[k],
        heights[k],
        undefined,
        webMercatorTs[k],
        geodeticSurfaceNormals[k]
      );
    }

    const westIndicesSouthToNorth = westBorder
      .map(function (vertex) {
        return vertex.index;
      })
      .reverse();
    const southIndicesEastToWest = southBorder
      .map(function (vertex) {
        return vertex.index;
      })
      .reverse();
    const eastIndicesNorthToSouth = eastBorder
      .map(function (vertex) {
        return vertex.index;
      })
      .reverse();
    const northIndicesWestToEast = northBorder
      .map(function (vertex) {
        return vertex.index;
      })
      .reverse();

    southIndicesEastToWest.unshift(
      eastIndicesNorthToSouth[eastIndicesNorthToSouth.length - 1]
    );
    southIndicesEastToWest.push(westIndicesSouthToNorth[0]);

    northIndicesWestToEast.unshift(
      westIndicesSouthToNorth[westIndicesSouthToNorth.length - 1]
    );
    northIndicesWestToEast.push(eastIndicesNorthToSouth[0]);

    return {
      vertices: vertices,
      indices: new Uint16Array(indices),
      maximumHeight: maxHeight,
      minimumHeight: minHeight,
      encoding: encoding,
      boundingSphere3D: boundingSphere3D,
      orientedBoundingBox: orientedBoundingBox,
      occludeePointInScaledSpace: occludeePointInScaledSpace,
      vertexCountWithoutSkirts: vertexCountWithoutSkirts,
      indexCountWithoutSkirts: indexCountWithoutSkirts,
      westIndicesSouthToNorth: westIndicesSouthToNorth,
      southIndicesEastToWest: southIndicesEastToWest,
      eastIndicesNorthToSouth: eastIndicesNorthToSouth,
      northIndicesWestToEast: northIndicesWestToEast,
    };
  }

  function addSkirt(
    positions,
    heights,
    uvs,
    webMercatorTs,
    geodeticSurfaceNormals,
    indices,
    skirtOptions,
    borderPoints,
    fudgeFactor,
    eastOrWest,
    cornerFudge
  ) {
    const count = borderPoints.length;
    for (let j = 0; j < count; ++j) {
      const borderPoint = borderPoints[j];
      const borderCartographic = borderPoint.cartographic;
      const borderIndex = borderPoint.index;
      const currentIndex = positions.length;

      const longitude = borderCartographic.longitude;
      let latitude = borderCartographic.latitude;
      latitude = Math$1.CesiumMath.clamp(
        latitude,
        -Math$1.CesiumMath.PI_OVER_TWO,
        Math$1.CesiumMath.PI_OVER_TWO
      ); // Don't go over the poles
      const height = borderCartographic.height - skirtOptions.skirtHeight;
      skirtOptions.hMin = Math.min(skirtOptions.hMin, height);

      Matrix3.Cartographic.fromRadians(longitude, latitude, height, scratchCartographic);

      // Adjust sides to angle out
      if (eastOrWest) {
        scratchCartographic.longitude += fudgeFactor;
      }

      // Adjust top or bottom to angle out
      // Since corners are in the east/west arrays angle the first and last points as well
      if (!eastOrWest) {
        scratchCartographic.latitude += fudgeFactor;
      } else if (j === count - 1) {
        scratchCartographic.latitude += cornerFudge;
      } else if (j === 0) {
        scratchCartographic.latitude -= cornerFudge;
      }

      const pos = skirtOptions.ellipsoid.cartographicToCartesian(
        scratchCartographic
      );
      positions.push(pos);
      heights.push(height);
      uvs.push(Matrix2.Cartesian2.clone(uvs[borderIndex])); // Copy UVs from border point
      if (webMercatorTs.length > 0) {
        webMercatorTs.push(webMercatorTs[borderIndex]);
      }
      if (geodeticSurfaceNormals.length > 0) {
        geodeticSurfaceNormals.push(geodeticSurfaceNormals[borderIndex]);
      }

      Matrix2.Matrix4.multiplyByPoint(skirtOptions.toENU, pos, scratchCartesian);

      const minimum = skirtOptions.minimum;
      const maximum = skirtOptions.maximum;
      Matrix3.Cartesian3.minimumByComponent(scratchCartesian, minimum, minimum);
      Matrix3.Cartesian3.maximumByComponent(scratchCartesian, maximum, maximum);

      const lastBorderPoint = skirtOptions.lastBorderPoint;
      if (defaultValue.defined(lastBorderPoint)) {
        const lastBorderIndex = lastBorderPoint.index;
        indices.push(
          lastBorderIndex,
          currentIndex - 1,
          currentIndex,
          currentIndex,
          borderIndex,
          lastBorderIndex
        );
      }

      skirtOptions.lastBorderPoint = borderPoint;
    }
  }
  var createVerticesFromGoogleEarthEnterpriseBuffer$1 = createTaskProcessorWorker(
    createVerticesFromGoogleEarthEnterpriseBuffer
  );

  return createVerticesFromGoogleEarthEnterpriseBuffer$1;

}));
//# sourceMappingURL=createVerticesFromGoogleEarthEnterpriseBuffer.js.map
